Archive for Books

Book Review: The Thackery T. Lambshead Cabinet of Curiosities, edited by Ann and Jeff VanderMeer


The Thackery T. Lambshead Cabinet of CuriositiesBefore the internet, before television, before jets and superhighways shrank the world to a manageable size and science gave us the tools to understand it, men of substance and education created wunderkammer. These rooms showcased curiosities, genuine artifacts and forgeries, from around the world. Their creators did not distinguish between plant and animal, ancient artifact or modern painting, classical relic from down the road or clever device brought from half a world away. The beauty of the wunderkammer is in the juxtaposition of strangeness that drives the human mind to find patterns in an assemblage of the bizarre.

The Thackery T. Lambshead Cabinet of Curiosities, edited by Ann and Jeff VanderMeer, is an attempt to capture the same feeling in a book. At times tongue-in-cheek, the Cabinet of Curiosities brings together authors, styles, and illustrations, all arranged to keep the reader off-balance and wondering.

The book itself is a lovely artifact. I knew that I had to have it the moment I picked it up. Hardbound, without a dust cover, the Cabinet of Curiosities feels deceptively light for how much material it contains. It is filled with black and white illustrations. Most are fake etchings, but there are some photographs and some paintings. I’ve dragged my copy halfway across the country, but you wouldn’t be able to tell by looking at it.

The introduction to the Cabinet warns the reader not to try to read the book all in one sitting. Believing that I knew better, I ignored this warning, to my dismay. The Cabinet holds more things than it ought to, given its size. I now agree with the VanderMeers — readers should not expose themselves to all of the Cabinet’s weirdness at one time.

Readers who are familiar with Thackery T. Lambshead’s Pocket Guide to Eccentric and Discredited Diseases will already understand the underlying premise of the Cabinet. The book assumes that there was (or, depending on which conspiracy theory you believe, still is) a doctor, scholar, and collector named Thackery Lambshead who lived (or lives) in our world and interacted with various historical figures. The authors, too, make appearances in the book, both in the editorial notes and in a few of the stories.

The book is divided into themed sections. There is no reason not to skip around — the sections are only loosely related to one another, and often seem to describe very different Cabinets and Doctors Lambshead. Some sections deal with items in the Cabinet, their origins, histories, and uses (if known). Others describe visits by such luminaries as our own Mur Lafferty to Dr. Lambshead’s house and his Cabinet. China Mieville, Mike Mignola, and Greg Broadmore each curate their own sections. Other contributors include Michael Moorcock, Amal El Mohtar, N. K. Jemisin, and more.

The Thackery T. Lambshead Cabinet of Curiosities is weird, and disturbing, and probably not most people’s idea of a good time. Those readers who enjoy a dose of old-timey macabre should pick this book up. Readers who really want to mess with their heads should read it all at once, the way I did. By the end, you may find something composed of incongruous parts and loose bits of prose lurking in a dusty corner of your brain. Try not to worry — after all, it was a very good book.

Book Review: The Steerswoman by Rosemary Kirstein


The SteerswomanRosemary Kirstein’s remarkable book, The Steerswoman, exists in the place between science fiction and fantasy. It looks like a fantasy novel, and uses the familiar story of an improbable band of heroes on a quest through a fantasy kingdom as a backdrop, but its core is made of the hardest science fiction. The underlying story of The Steerswoman is about the triumph of science and the human will over superstition and elitism. I like nothing better than a book that plays with genre and a protagonist who wins by being smart. The Steerswoman does both, and does them well.

Kirstein’s straightforward writing lets her ideas and her characters dominate the story. One of my favorite aspects of this book is the friendship between the two main characters. Rowan, the eponymous Steerswoman, is a member of an order of traveling map-makers. A Steerswoman’s job requires her to answer any questions asked of her, provided that her questioner is willing to answer any questions she asks in return. Refusing to answer a Steerswoman’s questions or lying to a Steerswoman puts an individual under a permanent ban — no Steerswoman will answer their questions ever again.

Steerswomen (there are some Steersmen, but only a few, due to most men being uninterested in learning the necessary skills) are trained to investigate anything that catches their attention using a system of data gathering and hypothesizing. They are, effectively, an order of scientists. Kirstein avoids turning Rowan into an unapproachable Holmes-type character by keeping her chains of inductive logic clear, avoiding absurd over-generalizations, and allowing her to be wrong. Rowan wants to help people, and that makes her an easy character to root for.

Bel, on the other hand, is a warrior. Born on the extreme edge of civilization, she walked into Rowan’s world for the sake of seeing something new. She meets Rowan in a tavern (a very familiar fantasy story, as I said). Her skill as a warrior is not only reflected in the way she fights, but in her outlook on the world, and makes her a perfect foil for the Steerswoman. Their friendship, born out of mutual respect, is simply a pleasure to watch as it grows.

The Steerswoman is constantly winking at its audience. The characters behave as if they were living in a fantasy novel, but an astute reader will quickly recognize what the “magic” that the wizards use really is. While this might annoy some readers, I found it charming. I also found that The Steerswoman only improves upon rereading. For me, knowing why a wizard might not want his spells jostled or placed too close to a fire only increases the drama of the situation.

I will add one caveat to my otherwise wholehearted recommendation of The Steerswoman: While this book comes to a satisfying conclusion (with one of the best do-your-worst speeches I’ve read in a long time), it does not resolve all of the mysteries. The sequel, The Outskirter’s Secret, answers many of the questions left hanging at the end of The Steerswoman, but it also isn’t the end of the series. As far as I know, the end of this series has not yet been written. I cannot blame readers who pass over The Steerswoman for that reason; however, I do think they’re missing out. The first two books are currently available in one volume, called The Steerswoman’s Road.

Too much science fiction glorifies mere scientific fact and appeals to scientific authority. Such books are doomed to obsolescence as the state of the art passes them by. Rosemary Kirstein’s books, in contrast, are made timeless by their emphasis on the process of science, which anyone can do. The Steerswoman is a fun work of fantasy fiction with dragons, sword fights, and magic — and also a well-honed work of science fiction, demanding to know the answers to hard questions and the logic behind the magic. The Steerswoman lets the reader watch as the characters use the scientific method to discover the true nature of their world. I cannot recommend this book, and its sequels, highly enough.

Book Review: “Snuff” by Terry Pratchett


The following review contains spoilers for any number of previous Discworld novels.

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Every cop show has an obligatory “get stuck doing cop stuff while on vacation”. This apparently happens on the Discworld as well, because, in Terry Pratchett’s latest novel, Snuff, Commander Sir Duke Blackboard Monitor Samuel Vimes goes on vacation and ends up uncovering a pretty huge crime.

Snuff occurs about three years after Thud, the last City Watch-centric novel. Vimes’s son Sam (referred to herein as “Young Sam”, as per the book) is now six years old and, like all six-year-olds, is obsessed with poo. A trip to the Ramkin (Vimes’s wife comes from an absurdly rich family) estate, which is in the general vicinity of Quirm (think Paris), should afford Vimes and Lady Sybil a nice vacation, and will also give Young Sam the opportunity to examine many new varieties of poo. Also joining them is Willikins, Vimes’s personal butler/batman, who we’ve learned from previous books is not quite as pressed and proper as one might think.

The first third of the book is, in my opinion, the best of it. There’s a lot of rather typical Vimes-out-of-water moments, a lot of funny stuff with Young Sam and poo, and some good lines for Willikins as he takes on the role of Mr. Exposition (Willikins has been with the Ramkin family for many years). But, as is wont to happen with policeman-on-vacation stories, Vimes stumbles onto several crimes, including a murder, smuggling, and slavery. Without the support of any Watchmen from back in Ankh-Morpork, Vimes must figure out what’s going on, unravel both the low crimes and the high crimes, and not actually break the law in the process.

And, just in case you were worried, we also get a touch of Vetinari; some scenes with Carrot, Angua, Cheery, A.E. Pessimal, Fred, Nobby, and Constable Haddock; and even a Nac Mac Feegle in the form of Constable Wee Mad Arthur.

One of the major points of Snuff is to bring to light the plight of the goblins, a race of beings thought to be the lowest of the low. But, as with most races like that in Discworld (starting with the trolls, way back in The Light Fantastic), Vimes discovers that there’s a lot more to goblins than he — or anyone else — thought. And once he learns this, he becomes quite put-out that someone is transporting and enslaving the goblins to harvest tobacco in a far-off land. When Vimes gets put-out, things get done.

The second act of Snuff is stuff we’ve done before — Vimes training up a new constable (Guards! Guards!), Vimes investigating crimes against a race previously thought to be unworthy (Feet of Clay), Vimes using his cunning and experience to overcome the odds (The Fifth Elephant), and Vimes subverting the status quo in ways that shouldn’t work, but somehow do anyway (Jingo). It’s still funny and interesting, but it’s not new. Act Three is the obligatory “chase the bad guy” sequence, and a lot of action occurs. I won’t spoil it for you, except to say that the word “damn” is used a lot.

As I said before, Act One really is the best part of the book, because we’re being reintroduced to characters we haven’t spent a lot of time with since 2005’s Thud. Plus, at that point the story is simple: Vimes is going on vacation with his son. Once we get into Act Two, we get a lot of the same old Vimes-isms we’ve been getting since 1996’s Feet of Clay. I also thought the story started to get a little muddled at that point, and a little too overcomplicated.

Terry Pratchett, as is widely known, suffers from posterior cortical atrophy, a rare form of early-onset Alzheimer’s that affects his motor skills but not his mental faculties. As a result, he must write via dictation, either to his assistant or to a computer. I’m not a professional writer*, but I do know that I have a much more difficult time writing if I try to dictate a story than if I actually type or write it. My guess is that Pratchett has overcome this issue, although it seems to me that the tone of the books has changed slightly, become more urgent.

In 2009’s Unseen Academicals I observed a lot of the same type of plot overcomplications as in Snuff and noted in my review of I Shall Wear Midnight — Pratchett’s previous novel — that it felt as though he was trying to shoehorn in all the ideas he’s wanted to address in future Discworld books but feared he would be unable to do due to his illness. I didn’t observe quite as much of that in Snuff, but there was still attention paid to things that I thought took away from the story. Examples include Vetinari finally finding out who writes the Times crossword puzzles, Lady Sybil using her influence to make a change in the world, and Willikins revealing to the audience what Vimes already knows: that he’s much more than your average batman**. These are all subtopics that really could have their own book, or at least their own primary subplot, but they seemed unnecessary — although certainly well-written and well-integrated into the plot of Snuff.

And that brings me to my final problem with the novel: the title. Snuff means many things, including:

  • Kill, as in a snuff film.
  • Un-light, as in snuffing out a candle.
  • A form of tobacco.

Some of these things did happen in the book, but I’ve got to think there was a better title out there somewhere. Snuff just… didn’t fit. Not to me.

Despite all of these concerns, I don’t want you to think that Snuff isn’t a good book, because it most definitely is. Pratchett’s customary humor and wit are present throughout, and the writing remains as wonderful as ever. My inner 12-year-old appreciated all the poo references, and if we’ve already done the goblin thing back when Vimes visited the Low King, at least it’s done well again. Snuff isn’t going to make the list of my favorite Discworld novels***, but I certainly enjoyed it and am looking forward to the next one.

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Note to Parents: I’d rate this book PG. There’s some violence, and some mild language, and a couple of non-explicit sexual situations (Vimes and Lady Sybil are married, after all). However, it’s nothing worse than what you might see on an episode of House or Smallville. Of course, you should use your own discretion when it comes to your children.

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* Yet.

** Don’t get too excited; he isn’t a superhero. Although that would be an interesting thing to address in a future Discworld novel.

*** 10. Jingo. 9: The Truth. 8: Reaper Man. 7: Maskerade. 6: Small Gods. 5: Moving Pictures. 4: Lords and Ladies. 3: Soul Music. 2: Feet of Clay. 1: Men at Arms.

Book Review: “Changing Planes” by Ursula K. Le Guin


Changing Planes by Ursula K. Le GuinChanging Planes by Ursula K. Le Guin is a book based on a little pun — the idea that the relentless hostility of airports to the human mind can, at times, drive a person out of our plane of reality and into another. While waiting to change planes, then, one might find one’s self actually changing planes. Since only a few minutes pass in one’s home plane while one is traveling through another, there’s no reason not to spend one’s layover napping on a tropical beach or hiking through some other world’s mountains.

Changing Planes doesn’t have a plot as such. It’s a series of vignettes of the different planes one might choose to visit. Each one is enthrallingly lyrical (I was almost sucked back into the book in the process of writing this review) and drawn with the eye for telling detail that has always made Le Guin’s writing stand out from the rest of genre fiction. Each chapter addresses a different world. The shift in tone ought to be jarring, but isn’t — though she focuses on a different aspect of humanity in each world the protagonist (such as there is) visits or hears about, the book still stands as a cohesive whole.

When I picked up Changing Planes, I didn’t realize that I had already read two of the chapters when they were published as short stories in Lightspeed Magazine. One of them — “The Silence of the Asonu” — stayed on my iPod for a while so that I could re-listen to it. I love the feelings it evokes. It is not a happy story — few of these chapters are happy stories. The deep mystery of the silence of the Asonu combined with the ridiculous mysticism that tourists have projected onto them call to mind a pattern that I am familiar with from our world. That the story takes such a dark turn at the end fits that pattern.

Science fiction is at its best when it reflects aspects of our shared humanity back at us. The worlds in Changing Planes are similar to ours, with a few telling changes. I believe that anyone who reads these stories will come away with a clear idea of what Le Guin was criticizing about our society — but I don’t think any two people will necessarily agree about what that was. Take the other story that is available in Lightspeed: “The Island of the Immortals.” Is it a commentary on the quest for eternal life? Or a statement about how a society chooses to treat its elderly? Both? Or something else? Even stories that don’t feel particularly nuanced proved to be more complicated than they appeared once I tried to pick them apart. For example, I remembered the chapter called “Great Joy” as a straightforward commentary on corporate greed. Upon rereading, it was clearly a scathing criticism of the commodification of holidays.

Changing Planes will frustrate some readers. It does lack a plot and a clearly-drawn protagonist. Its style reminded me most strongly of Always Coming Home — which happens to be my favorite work by Le Guin. I think it will speak to people who love science fiction for its own sake, and not just for the superficial trappings of rockets and starships. Le Guin is once again trying to make her readers look at the world in a new way. Whether or not Changing Planes succeeds in doing that will depend on the reader. Fans of Le Guin should give Changing Planes a look. Readers who are on the fence should read or listen to the two chapters published in Lightspeed before making up their minds.

Book Review: “The Colorado Kid” by Stephen King


The concept of “based upon Book X by Author Y” is stretched pretty far these days. Sure, sometimes you get a Harry Potter or a Twilight, but other times you get a movie or TV show that is so loosely-based on the source material that, if the book was a person and the TV show was a pair of jeans, the combination of the two would violate the saggy-pants bans that are in effect in several states.

I mention this because I watch the TV show Haven. In the opening credits and most of the promotional material for season one, the producers hit “based on The Colorado Kid by Stephen King” pretty hard. When I first saw the promos, I figured, okay, this should be somewhat interesting. And it is; I happen to enjoy Haven, even if I’m still concerned they won’t be able to wrap up everything from this season in the upcoming finale*.

But it’s not based on The Colorado Kid. Not really. Because here’s what the two works have in common:

  1. They take place in Maine.
  2. They both have small-town newspapermen Vince and Dave.
  3. There’s a bar/restaurant called The Grey Gull.
  4. The policeman’s last name is Wuornos.

So, saying Haven is based upon The Colorado Kid is, in my opinion, a little disingenuous. Especially since Haven is quite clearly a genre show, while The Colorado Kid is a straight-up mystery novella.

The Colorado Kid is mostly a story-within-a-story. The main character, Stephanie, is a journalism student working an internship in Moose-Lookit (a small island in Maine, at least an hour away from Bangor), at the local paper — a weekly run by Dave Bowie and Vince Teague. After a few months on the island — which is so small that it and so inaccessible that older students need to take the ferry to get to and from high school every day — Stephanie has been accepted by the town and by her bosses. In other words, she’s no longer an outsider.

One day toward the end of her internship, Stephanie, Vince, and Dave host a reporter from the Boston Globe who’s writing a series of features on unexplained mysteries of New England. After he’s gone, Stephanie learns that Moose-Lookit does indeed have an unexplained mystery, but it’s not the kind of thing Vince and Dave feel comfortable telling the Globe about.

Instead, they tell Stephanie the entire story, and that’s the main plot of The Colorado Kid: who was the man found dead on the beach, who killed him, and why?

Throughout the whole book, I kept waiting for the King twist — what was the supernatural aspect going to be? What kind of monster would end up being the killer? And, because Haven was ostensibly based on the book, when was I going to read about “the troubles”?

Answers: it wasn’t a monster, and never.

Because The Colorado Kid is a straight-up mystery.

I’m not going to say I was disappointed with the story, because I really wasn’t (although the ending was a bit of a head-scratcher). I think the issue was more that I went into it expecting one thing and I got something totally different. I was primed for a supernatural story — I’ve read several of King’s other stories, novellas, and novels, and it’s pretty well-known that he writes mostly genre fiction — and the fact that Haven was based on the book (or so I’d been repeatedly told by the show’s promotional material) made me more-or-less ready for one.

In the end, I’ll say this: if you like Stephen King’s style of writing, you’ll probably like this book. If you like mysteries, you might like this book, although you’ll probably do some head-scratching, just like I did. But if you go into it expecting a sci-fi, fantasy, or horror story, or a story anything like the television show Haven, The Colorado Kid will probably disappoint you. It’s a pretty good story, but it’s not a genre story.

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Note to Parents: The book contains some gross-out scenes, especially during the autopsy, but is otherwise acceptable for most teenage audiences. They’ll probably think it’s boring, but there’s nothing objectionable. Of course, you should use your own discretion when it comes to your children.

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* I wrote this before the season finale. It did… pretty well, actually.

Book Review: City of Ruins by Kristine Kathryn Rusch


City of Ruins coverScience fiction always runs the risk of getting caught up in pointless details. City of Ruins by Kristine Kathryn Rusch is one of those science fiction novels that spends too much time looking down at its feet and not enough time staring up at the wondrous ideas that it is proposing. Half explore-the-ancient-machine, half first-contact, City of Ruins should not have been dull. Nevertheless, I found my attention drifting.

City of Ruins is the second book in the Diving Universe series, following Diving into the Wreck. It takes our nameless hero, Boss, to the oldest city on one of the oldest planets in the galaxy. Her daring crew of space-spelunkers have heard rumors about remnants of the lost and legendary “stealth tech” hidden beneath the city. Boss thinks the whole mission is a waste of time. Everyone knows that starships with stealth tech are found in space, and planets are full of icky things like dirt and other human beings.

It’s hard to worry about Boss, or her co-protagonist, Captain “Coop” Cooper. They’re both calm and rational people who always think things through, even when their emotions threaten to get the best of them. While it’s nice to have a pair of thoughtful protagonists, it sucks a lot of the drama out of the book. So long as she has all the necessary facts, Boss isn’t going to make mistakes. She’s too smart for that. The really interesting conflict comes at the end, when Boss and Coop are pitted against one another. That state of affairs only lasts for a few pages, but they were some of my favorite pages in the book.

I can’t write much about Coop without giving too much of the plot away. He brings more emotion to the story than Boss does, weighed down as he is by the decisions he has made and the people who rely on him. Unfortunately, it is sometimes hard to feel bad for a man who can ponder the unfairness of life over a plate of comfort food cooked by his personal chef.

The chapters in this book are short, sometimes only a few pages long. Each one ends with a cliffhanger. I found that the short chapters gave me plenty of jumping-off points, and after a while I was so inured to the cliffhangers that they couldn’t drag me back. Even with the deadly dangers of underground archeology and malfunctioning technology, very little actually happens. The protagonists bicker while the plot carefully excavates and diagrams every possible conflict between it and the end of the book.

Rusch takes a bit of a gamble with the points of view in City of Ruins. Coop tells his story from the traditional third-person past tense, but Boss’s sections are all in first-person present tense. The switch may distract some readers, but I found that it helped to draw a sharp line between the two stories. It also has a sort of symbolic relationship to the two characters’ situations.

City of Ruins is based on an award-winning novella originally published in Asimov’s Science Fiction. It will be followed by Boneyards. I did not get a chance to read either the preceding novellas or Diving the Wreck, so it is possible that City of Ruins is a stronger book when viewed in its proper context. I don’t plan to read the next book, and I hesitate to recommend this one. If you’re already a fan of the series, or if you’re looking for a space opera that takes place in a claustrophobic underground setting, this book might be for you.

Book Review: “Mechanique: A Tale of the Circus Tresault” by Genevieve Valentine


Cover for MechaniqueIn a time of thousand-page fantasy epics, a little book like Genevieve Valentine’s Mechanique: A Tale of the Circus Tresaulti is easy to overlook. I recommend making the effort to track it down. Mechanique is a beautifully written book. Genevieve Valentine says more with hints and suggestions than some authors can say in a thousand words of blunt narration. There is more truth in Mechanique than in other books twice its size.

Mechanique has been categorized “steampunk,” but it does not indulge in the Victorian nostalgia that marks the steampunk literature that I’m familiar with. The world of Mechanique is a post-war wasteland, where last scraps of civilization survive in walled cities. It is outside these cities that the Circus Tresaulti pitches its tents. Little George, the book’s first person narrator, is the circus’s advance scout, putting up posters and checking the mood of the inhabitants to see if they’re the kind of people who might enjoy a circus — or who would rather enjoy chasing a circus out of town.

The mechanical legs that Little George wears for these excursions are fake, but the core of the circus are its genuine half-mechanical performers. Women with metal bones, men with reinforced mechanical bodies, and, once, a man with mechanical wings. It sounds like a good deal — have your fragile and overheavy bones replaced with light, flexible copper and spend your days on a high-flying trapeze. The Boss doesn’t take just anyone, though, and being accepted by Boss and having the bones installed doesn’t mean you’ll survive being part of the act.

No one joins the Circus Tresaulti who isn’t at least a little bit broken. Valentine’s narrative is equally fractured, slipping from second person to third person, pausing in the present tense and then sliding back into the past. Little George narrates in first person. Elena and a few other characters narrate in third person. The reader also hears whispers and asides from another narrator, the voice of the storyteller, who points out when the characters aren’t quite being honest with themselves. The overall effect is strange, and could be off-putting for many readers. I found it entrancing.

Readers of Fantasy Magazine and Beneath Ceaseless Skies will already be familiar with stories about the Circus Tresaulti. All of those stories are available as podcasts: Study, for Solo Piano; The Finest Spectacle Anywhere; Bread and Circuses. If you’re unsure whether you’ll like Mechanique, give those a listen. The tone and the style of the narration does not change from the stories to the book. Valentine just pulls the curtain back a bit more in her novel, and lets her readers see things that she only hinted at in the short stories.

Mechanique steps away from traditional adult fantasy literature with its illustrations. I heartily approve of this trend. The artist who did the cover (and the promotional Tresaulti tickets) has done a handful of lovely black and white illustrations for the interior. One picture in particular that stands out in my mind is the drawing of Elena sitting alone in the big top, swinging back and forth on the trapeze and staring away into the darkness.

Mechanique is surreal. The narrative is nonlinear and the magic works because Boss says so. Readers looking for traditional fantasy narratives should probably look elsewhere. Fans of Genevieve Valentine, and those readers who are willing to take a risk, should buy a ticket for the Circus Tresaulti. They have beer in glasses, dancing girls, and mechanical marvels to shock and amaze you.

Book Review: The Cloud Roads by Martha Wells


The Cloud Roads coverBooks like The Cloud Roads by Martha Wells are why I love fantasy literature. In The Cloud Roads, Wells has built a world where people aren’t just divided by color and language, but by species and life-cycle. In a surprisingly short time, Wells touches on the kinds problems that a world like hers would have, and populates it with compelling, believable characters who provide the driving force behind the narrative.

Our hero, Moon, is surrounded by people from a hundred different races — but no one who looks like him. There is one species whom he resembles: The Fell, a race of flying predators. Moon rarely gets to stay in one place for long, because eventually someone notices that, hey, this guy can shapeshift into a big flying dragony thing, kind of like the big flying dragony things that smashed up our city and ate our families. Once someone notices, it’s just a matter of time before Moon has to move on. Every time he moves, he has to integrate with an entirely new species.

Living alone and constantly under suspicion of being a ravening beast has made Moon into a deeply suspicious person. He never overlooks the possibility that people are simply lying to him, either out of malice or because they want to use him. Wells is careful to show the reader that Moon’s suspicious nature isn’t just a personality flaw — his instincts save the day more than once. Despite everything, Moon is a basically decent person, which helps keep him sympathetic through his moments of self-pity.

Martha Wells seems to have mastered the trick of making every character in The Cloud Roads sympathetic, even if only when seen from a particular angle or at one moment in the story. Some people will have trouble with this book because there aren’t any humans in it. However, there are more three-dimensional and fully-realized characters in The Cloud Roads than I’ve seen in some books that only feature humans. I even caught myself feeling bad for the Fell. Sure, they’re murderous cannibalistic monsters, but they can suffer (I still cheered when Jade ripped a Fell’s head off — regardless of pathos, rampaging cannibal monsters make lousy neighbors).

Jade isn’t the only kickass woman in this book. It’s always a relief to see women written as people, rather than as collections of stereotypes — particularly when they’re fierce shapeshifing dragon-women. The women in The Cloud Roads are just as flawed and just as compelling as the men. I could see Wells having fun with the gender roles in her society — Moon’s place, when he finally finds it, was such a wonderful twist that I will not spoil it here.

Wells’s writing is straightforward and functional. The reader will be working hard to understand this complex alien world that Wells has built, and so she doesn’t waste time with literary distractions. The Cloud Roads is Moon’s story, and never strays from his point of view. The pacing in The Cloud Roads is superb. It drops the reader right into Moon’s bad day, sketching the outlines of his world right before the action begins and everything changes.

The Cloud Roads is a short book and a fast read. It also comes with some beautiful cover art — the thumbnail attached to this review doesn’t do it justice. I recommend The Cloud Roads for readers who are looking for something different, thoughtful, and fun.

Book Review: “H.I.V.E.: Higher Institute of Villainous Education” by Mark Walden


Let’s say there’s a secret school populated by a secret subculture of people living in a world alongside ours. Let’s say there’s a kid who has no idea this subculture exists, but he’s been doing things that would bring it to his attention. Let’s say that, one day, he’s accepted into this secret school, where he’s the smartest kid in his year, naturally good at everything, and has some sort of special connection to the head of the secret school.

You’d think you’d know what the story’s about and how it ends, wouldn’t you. You’d think you’re reading Harry Potter, or The Magicians, or Percy Jackson.

But let’s say the secret school is the place where the next generation of super-villains learns everything they need to know about the future of world domination. Changes things a bit, doesn’t it?

Umm… maybe not.

H.I.V.E.: Higher Institute of Villainous Education, by Mark Walden, is the first in a (so far) seven-book young-adult series of novels that borrows from the well-traveled genre tropes that gave us the three books I mentioned a few paragraphs ago.

H.I.V.E.‘s main character, Otto Malpense, is a white-haired thirteen-year-old British boy with the uncanny ability to comprehend everything he reads and understand the underlying principles of everything he sees. In general, he’s more a pragmatist than a villain — he came to the attention of H.I.V.E. not because he did something evil for evil’s sake, but because he was trying to save the orphanage that was the only home he’d ever known. It just so happened to involve making the British Prime Minister look like an idiot.

Otto’s contemporaries can be picked out of most any genre lineup:

  • Wing Fanchu, an Asian boy who’s good at martial arts and is very honorable.
  • Laura, a Scottish girl good with technology.
  • Shelby, an American cat burglar.
  • Nigel, the kid who’s there because his father was a super-villain and is only good at one class — go on, guess which one*.
  • Franz, an overweight German kid who only talks about food and is also not very good at most classes, although he takes quickly to the ones teaching students how to use politics and economics to take down the good guys.

Other than Nigel and Franz, Otto and his classmates are not happy to be at H.I.V.E. They think they’ve been kidnapped by the school’s headmaster, Dr. Nero, and all they want to do is get home. But to do that, they’ll have to fight off another genre lineup, this one comprised of schoolteachers:

  • The headmaster who “takes an interest” in the main character.
  • The absent-minded technology professor.
  • The drill sergeant who teaches physical education.
  • The one who was turned into an animal.
  • The second-in-command who also can control your mind.
  • Professor Sprout**.
  • The ninja.
  • The artificial intelligence/computer system that sees everything and knows everything, but really just wants to be human (and if it starts performing Shakespeare or tries to hold Commander Riker hostage in one of Dr. Crusher’s plays in a future novel, I’m hanging it all up now).

So far, I’ve given H.I.V.E. a lot of grief over its use of genre conventions, but I hope I’ve done it good-naturedly enough to keep you from being put off the book. I mean, it’s YA; it’s sort of YA’s job to use genre conventions to make characters relatable and understandable. And the story itself is something most kids can understand: being taken from your home because you’re special, but once you get away, all you want is to go back again. I mean, come on, how many of us (when we were kids***) have thought “I’m smarter/better/awesomer than this life I’m currently leading; when will I get to go to that secret school for wizards/villains/demigods?” I mean, you wouldn’t believe how hard I wished to be pulled 300 years into the future so I could go to Starfleet Academy.

It didn’t happen, obviously****. Hence my love for genre fiction (escapism) and a fondness for stories using the genre plot we see in H.I.V.E.

The storytelling is pretty good. The characters are well-rounded and often funny. The adventure is… um… adventurous. If anything is poorly-done, it’s the occasional forays into Dr. Nero’s world — we need them to forward the plot and explain whatever couldn’t be infodumped by the Contessa (Professor McGonagall) during the school tour, but they take away from the important part of the story, which is Otto and his friends. When Rowling did it in the Harry Potter novels, she confined it to the first few chapters, sort of a “meanwhile, back at the Hall of Justice” thing before we got into whatever adventure Harry is facing in the current book, and I could handle that. But the whole point of third-person-limited is that you only see things through the eyes of your main character, and I think that, by using the Dr. Nero scenes to explain important plot points, the story misses out on the opportunity for more adventures or further characterization of our heroes. For example, they could’ve overheard Nero’s staff dinner because Laura was working on an extra-credit project or something, instead of the author just showing us said dinner.

Of course, that could also have just been a homage to your old-school heroes-vs-villains TV shows and movies where the hero’s journey is briefly put aside to show what the bad guys are doing right now.

I rather enjoyed H.I.V.E., to be honest. I think the storytelling moves at a good clip, the characters are funny, and the idea behind the story is novel enough that I’m interested in reading more books in the series. As a YA book, it reads quickly enough, and is short enough, that you can probably squeeze it into a week’s worth of lunch breaks. I’m not sure how the “intended” audience — young adults — would actually like it, but I know that I got a kick out of it, and I think you will too.

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Note to Parents: Because it’s a YA novel, H.I.V.E. doesn’t contain anything truly objectionable. There’s some bullying and some violence, but nothing more explicit than, say, Prisoner of Azkaban. So, if your kids can handle that, they can definitely handle H.I.V.E.. Of course, you should use your own discretion when it comes to your children.

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* If you said “Herbology”… err, that is, Botany, give yourself a pat on the head.

** The one who is fairly nice and takes care of students who don’t feel like they belong. Also, she teaches Herbology. I mean Botany. Oh, whatever, it’s Professor freaking Sprout from the Harry Potter novels. Just go with it.

*** Or, you know, right now. Either way.

**** OR DID IT???

Book Review: “The Magician King” by Lev Grossman


Please note: this review contains spoilers for Lev Grossman’s previous novel, The Magicians.

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In The Magicians, Lev Grossman introduced us to Quentin Coldwater, an intelligent, callous, callow youth who was picked for the entrance exam to Brakebills, a secret magical academy in upstate New York. Because this is a fantasy novel, I think we all knew he’d make it in. He spent several years learning magic, and learning that it was nothing like Harry Potter. But what made Quentin different is that he also believed in Fillory, a Narnia-like world created by an English novelist. He never expected to actually find it.

Now, a couple of years later, Quentin is one of the two Kings of Fillory. Joined by his Brakebills cohorts Eliot and Janet, and his high school friend Julia, the four of them rule the strange, magical kingdom. But Quentin is getting bored, and what do kings do when they get bored?

They go on quests. And Quentin’s quest takes him right back to where he started: Brakebills. Among other places. Along the way he meets up with his friend Josh and Josh’s new cohort, a dragon-ologist named Poppy. Then Quentin meets a dragon and he learns that his quest might affect the future of magic as he — and everyone in all the worlds — knows it.

As with many sequels, it took me a few chapters to really start enjoying The Magician King. The sense of wonder and discovery from the first novel isn’t quite as evident, although Quentin’s bone-dry sarcasm and asshat-like behavior certainly are. However, the discovery returned when Grossman started layering in flashbacks to Julia’s life — for Julia, unlike the other three rulers of Fillory, did not come up through Brakebills. No, her journey to magic was much rougher, much more “street” — think of those annoying teen films where the from-the-streets dancer has to fit in with the classically-trained ballerinas — and while nothing really new happened, it was still interesting to learn how the other half of witchcraft lives. And judging from what Julia went through at the hands of a trickster god, perhaps it would be better to not have learned magic at all.

But Julia’s journey does introduce us to some interestingly-named characters, such as Pouncy Silverkitten and Failstaff, even if parts of it are quite cliche and technologically silly-sounding (especially the bits with the text-to-speech forum reading software). And, as each layer of Julia’s journey is revealed, so too do we get a little closer to figuring out why Julia acts the way she does in Fillory.

One of the better points of The Magicians was that the book attempted to subvert most of the common tropes of magic-school fiction — either that, or hang such a hugely-kitschy lampshade on them that readers can’t help but wonder how they ever worked in other books. The Magician King does some of the same with Fillory — the random kids who just show up and become kings, the silly-named islands that are actually pretty boring, the constant references to Fillory’s peculiar moon. The seagoing parts of the book directly draw from CS Lewis’s Voyage of the Dawn Treader — as I said before, all of Fillory draws from Narnia — although here again Grossman hangs massive lampshades upon pretty much everything, at least until the story gets serious.

Since the world of Fillory is intended to be Narnia-esque, the author pretty much has to depend upon characterization to fulfill my personal “must have good worldbuilding and interesting characters” requirement. Quentin, while interesting, is quite annoying in his world-weary way; at least Eliot is a little less hipster-mage in this book. He really bugged me in The Magicians. The main characters, though certainly well-rounded, are in their own way fantasy tropes, but again Grossman’s subversion and lampshading of the standard fantasy fiction toolbox makes them worth getting to know. From Benedict the emo-cartographer to Bingle the extra-awesome swordsman, from the talking sloth who won’t shut up to the holier-than-thou of Penny, even from the irrepressible sidekick humor of Josh to the let’s-see-it-through-her-eyes characterization of Poppy, the people (and animals) who populate this book are exactly where they should be.

The overarching plot of the novel felt a bit forced to me — “complete this quest or all magic will go away” — but Grossman manages to pull it off by keeping Quentin’s character consistent. Though Quentin does change as a result of what he goes through, he’s still the same old ennui-filled Quentin. Also, the whole “the hero pays the price” angle didn’t seem like much of a price to me. Still, I enjoyed reading the book, and there were a lot of clever and funny things to keep me interested until I got to the next plot point. And, unlike the first book, The Magician King clearly sets up another sequel. I’m not sure how much longer Grossman can keep up this particular style of storytelling, but I’m on board for book three.

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Note to Parents: This book contains adult language, violence, adult situations, and sexual situations — one of them very violent. I would not recommend it to any but the most mature teens. Of course, you should use your own discretion when it comes to your children.

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