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Book Review: “Super Sad True Love Story” by Gary Shteyngart


Warning: the following book review contains explicit language, which is quoted directly from the novel. Reader discretion is advised.

I find most near-future-world-gone-mad stories hit-or-miss. Either they try too hard, or the characters are too flat, or the ideas are just too far out there (or not far out there enough). But occasionally I’ll find one that has the perfect mix of stuff I like.

With Super Sad True Love Story by Gary Shteyngart, I got lucky.

Super Sad True Love Story is a hilariously-scary near-future love story about a 39-year-old man named Lenny Abramov, clearly based at least in part on Shteyngart himself. The son of Jewish Russian immigrants who moved to New York before he was born, Lenny grew up with all the Russian pessimism, Jewish guilt, and immigrant pride that those folks were wont to do. Now he works for a multinational corporation’s Post Human Services division, selling life extensions to HNWIs (high net worth individuals). Our story begins with him finishing up a year in Italy, trying to make sales and failing spectacularly, living in a way considered dangerous by his coworkers (eating too many carbs, drinking too much wine), going to parties, and trying to figure out how he’s going to explain to his boss and close friend Joshie why he hasn’t hooked any clients.

At a party, Lenny runs into Eunice Park, spending time in Italy between her graduation from college and her entry into law school. Eunice, the daughter of Korean immigrants living in New Jersey, is very thin, very pretty, and very much a product of her environment. Lenny falls in love with her instantly, and through a strange confluence of circumstances manages to take her to bed.

Using first-person accounts from Lenny’s diary and Eunice’s GlobalTeens account (more on that shortly), the book then follows Lenny and Eunice as they separate and get back together, return to New York, and try to build a relationship.

Until America falls.

From a science-fictional perspective, Super Sad True Love Story is the standard “America loses power while Europe and China grow in strength, America falls, America is rebuilt” story I’ve read in various short-stories and novels over the years. But where the novel shines is in the author’s uncanny predictions of the near future*. Here are some:

Money: The dollar is as devalued as the currency in current third-world nations, but most upper- or middle-class Americans use yuan, or “yuan-pegged dollars”, which are worth more. Right now, if I’m reading the news right, the dollar isn’t as well-respected globally as it used to be. Also, in the book, several nations are run by their largest companies — StatOil in Norway, HSBC in the UK (which is now called HSBC-London), Stability in Canada, and Petro in Russia. Mergers are rampant, too; Eunice’s bank is AlliedWasteCVSCitigroup, and LandOLakes also apparently has a financial wing.

Technology: Phones have been replaced by an umlaut-laden version of the word apparatus, “apparat”. People rarely speak (or “verbal”) to each other, preferring to use apparati to instantly find out about others. This is already happening; people on dates, trying to build relationships, would rather sit and stare at their phones than actually speak to each other. Apparati are also getting smaller and smaller, and are able to bring in more and more information; while cell phones have actually gotten slightly larger, the other half is already happening. (The book also has a very clever dig against iPhones in it.) Oh, and the sheer amount of information Lenny can get about Eunice as he flies back from Italy is staggering and scary — credit information, friends, photos, addresses, shopping trends…

Social Networking: Today, everyone and everything is on Facebook, and Facebook can suck in all your different social networks — Twitter, Foursquare, GetGlue, etc. In Super Sad True Love Story, everyone — adults, kids, professionals — uses a social network called GlobalTeens. Eunice happens to write long letters to her best friend Jenny, who lives in California (where Eunice used to live), and GlobalTeens keeps telling her that people don’t read anymore, that she should send image messages or video streams instead.

TV News: There are apparently only two 24-hour news channels, FoxLiberty-Prime and FoxLiberty-Ultra. Lenny’s parents watch these. Everyone else gets their news from media streams, which can come from anywhere, including Lenny’s friend Noah (who does a political stream) and Noah’s girlfriend Amy (who, despite being in perfect shape, runs the “Muffintop Hour”). This is sort of a riff on Current, and others who have YouTube or UStream shows.

Devaluation of Shock: Slang has gotten more and more extreme. JK, for example, has become “JBF”, or “just butt-fucking”. Eunice talks to Jenny about porn they watched together as children (and the context indicates this is completely normal). The terms AssLuxury and AssDoctor are thrown around with impunity. One of Noah’s friends runs a liberal-slanting news stream intercut with explicit video of hardcore homosexual sex. The pervasiveness of porn and the subsequent imitation of acts seen in it is described in Jenny’s letters to Eunice about parties where it is normal for people to have pornographic-style sex in company. A top retailer of clothes for women and men is JuicyPussy. The hot new jeans trend is called Onionskin, which are completely transparent. “TotalSurrenders” are women’s undergarments that pop right off with the touch of a button. And we complain about pants on the ground…

Rating Everything: Walking through New York City, Lenny passes credit poles, which display his high rating (1520). Apparati can rank everyone in the room to see who the most desirable men and women are. Personality and fuckability are measured on a scale of 0 to 800. At Lenny’s office (a converted synagogue — actually kind of a cool image), an arrivals/departures train board shows what kind of mood everyone is in.

American Patriotism: In the novel, America is very much in decline. Poorly-spelled signs from the American Restoration Authority claim “Together We’ll Go Far” (the Wells Fargo slogan; I knew it sounded familiar) and various other vaguely-positive messages about change. Anti-immigrant sentiment is strong, and people who don’t look like “‘Murricans” (in the Fox News sense of the word) are grouped by metaphor or stereotype — Chinese people save, Latinos spend or have bad credit, and so on. As things get worse, roadblocks are set up throughout New York, plastered with signs saying that, by reading the sign, citizens deny the existence of the checkpoint while implying their consent to let the ARA do whatever it needs to do. And while the use of apparati is permitted on airplanes, the closest Lenny can get to JFK to meet Eunice’s plane is somewhere on the Van Wyck Expressway, at an ARA checkpoint patrolled by National Guardsmen with automatic weapons.

The novel is full of clever wordplay, prescient references, hilarious-while-being-vaguely-uncomfortable interactions between characters, and a scenario about the end of America that will frighten the hell out of you because it’s completely plausible. It’s also vaguely reminiscent of the way Muggle Britain was unaware of the war between Voldemort and the Order during HP6 and HP7. I really enjoyed reading it, and I got through it quickly — it’s an easy read, and I’ve always found humor to go faster than tragedy. I’d call this a satire more than anything else, but I think it also fits into sci-fi in the same way as films like Gattaca and Code 46**, and its exaggeration of what’s happening now echoes the “Would You Like To Know More” moments of Paul Verhoeven’s adaptation of Starship Troopers. I definitely recommend Super Sad True Love Story.

And I’m not JBF.

* I believe the book takes place in the 2030s (possibly the 2020s or 2040s). I can’t recall it ever being explicitly stated, and I wasn’t able to easily infer it.

** A quick rant about “Code 46” — I really liked the film, and thought it was beautifully-shot with great sets and locations. It doesn’t have any cursing, and there’s no explicit violence, but it’s rated R. Why? Because in one scene, actress Samantha Morton is shown from the front with her bottom half completely uncovered. Meanwhile, films suffused with violence like “The Dark Knight” and “Batman Begins” are PG-13. What does it say about us as a culture that we’re more afraid of a one-second shot of the place that babies come from than our tweens and teens seeing a pencil jammed through a guy’s eye and the aforementioned guy stumbling around in pain for at least five times that long?

No Ordinary Defense of Genre Television


Anyone who’s ever been a fan of a losing sports team knows that sometimes you have to make excuses for your club’s poor play. As a lifelong Dolphins fan, believe me, I know — I’ve spent more than a decade extolling our defense while facepalming at the antics of our atrocious offense.

As a sci-fi fan, I’ve lately found myself feeling the same way.

No one was more excited than me when No Ordinary Family was announced. I’ve often thought The Incredibles was robbed of a best picture nomination, but if the compensation is a live-action version, well… who am I to complain?

There’s just one problem: I don’t actually like No Ordinary Family.

On paper, the show is a great concept for someone like me: normal family gets superpowers, does superheroic things. And the cast is pretty good: Michael Chiklis as Mr Incredible, Julie Benz as the super-speedy mom, Stephen Collins playing against type as an evil research magnate, and Romany Malco (who always stole the show in Weeds) as the sidekick. The scripts are your tried and true origin story plots — family vs superheroism, vigilantism vs the need to do right, and the ever-popular “getting discovered” story arc. On paper, it’s a recipe for success.

Except that the execution keeps falling flat. The family drama is too dramatic or too silly. Most of the subplots with the kids make me want to facepalm (despite the excellent job Kay Panabaker does as the telepathic teen daughter). The geek references from Katie, one of the sidekicks, are wasted on the audience because it’s abundantly clear she’s a geek only to pacify the geek crowd who — and let’s be honest here — isn’t getting what they need from this show.

We wanted a live-action Incredibles. What we got was a family drama with a veneer of superheroic fantasy. And as bad as it would be for genre as a whole to lose No Ordinary Family, I can’t see any way that the show can turn itself around without killing off a few of the characters in a David Mack style (remember what he did to the crew of the Da Vinci, and the billions he sacrificed to the Borg).

The thing is, instead of geeks saying we should cut our losses and support other genre shows like Fringe, we try to have our jumja sticks and eat them too. We make apologies for the less-intelligent plots, the overused origin stories, the constant hammering into our heads that MISUSING POWERS FOR PERSONAL GAIN IS WRONG. The core audience already knows all this stuff. They want more Chuck and less Brothers & Sisters.

Now I’m not completely dim — I’ve worked in television for six years, and I understand the concept of making a show appeal to the widest audience possible. Unfortunately, homeopathy doesn’t work. Putting 1/100th of 1% of genre into a 100% solution of ABC family drama won’t cure the lack of geek audience.

I’m tired of making excuses for shows like No Ordinary Family. I’m tired of keeping passable excuses for genre on the air at the expense of truly good shows like Fringe. I don’t wish anyone working on the show any ill will, and if it stays on the air for five years, I’m totally fine with that. But I can’t keep ignoring the flaws of genre shows like No Ordinary Family. I say it cheapens the content pool as a whole, and — let’s be honest here — if they wanted a TV version of The Incredibles… well, doesn’t Disney own it already?

I’m leaving No Ordinary Family on the DVR, and I’ll probably finish out the season. But I can’t lie to myself anymore.

I don’t think I actually like the show.

Film Review: “Tangled”


For as long as my daughter has been alive, I’ve pledged not to be one of those parents — you know, the ones who bring kids to inappropriate films*, or bring kids with inappropriate behavior to films.

Well, we managed for four years. But when my daughter’s best friend’s mom suggested we all get together and see “Tangled”, I couldn’t very well say no. And off we went.

“Tangled” is your standard modern-day-Disney riff on the old “Rapunzel” story. In this version, however, Rapunzel’s parents are the king and queen, and they didn’t need an enchantress to help conceive her. Instead, the enchantress has been hiding a magical flower which bestows eternal youth and health. But when the queen falls ill late in her pregnancy, her soldiers find the flower and she drinks a potion made of it. Her illness is cured, and when Rapunzel is born, the baby’s magical hair can cure anyone who knows the secret song. At first the enchantress just wants to steal a lock of Rapunzel’s hair, but when she finds out it only works if the magic is freely given, she steals the baby.

Fast-forward 18 or so years, to Rapunzel’s 18th birthday. She’s been locked in a tower all this time, thinking the enchantress (Mother Gothel) is her real mother. But the tower isn’t a terrible place; other than no human contact with anyone other than Mother Gothel, Rapunzel is free to read, dance, paint, sing, cook, play music, or do anything else that suits her. However, for her birthday all she wants is to see the floating lights — a huge flock of floating lanterns released on the birthday of the lost princess. Mother Gothel says no, and Rapunzel resigns herself to her fate.

And then Flynn Rider, a thief, shows up. He, along with some henchmen, stole the lost princess’s crown, but when the palace guards get too close, he escapes and stumbles upon the tower. Rapunzel promptly hits him with a cast-iron frying pan, makes a deal with him — “you guide me to see the lights, and I’ll give you back your satchel, which you seem so very intent on retrieving” — and off they go on a madcap adventure full of singing, amusing animals, derring-do, and, because it’s Disney, love between the rascally-yet-kindhearted male character and the naive-yet-courageous princess just on the cusp of legal adulthood.

The animation in “Tangled” definitely lives up to the Disney name — the lighting, color, art, and movement are gorgeously-done. However, I was less than impressed with some of the voice synching — there were areas I definitely noted that didn’t look quite right. The music was also very good, for what it was — audio wallpaper, except for the singing parts — but it isn’t a soundtrack I want to buy instantly (compared to, let’s say, “Stardust”, where I actually paused the DVD to go on iTunes and buy the soundtrack right away). The songs didn’t blow me away either, except for the first two numbers — Rapunzel’s song about her day, and Mother Gothel’s “Mother Knows Best”. I feel kind of bad saying that because I’m actually related to the lyricist (he’s my cousin) and if you don’t go see the movie or buy the soundtrack that probably has some impact on how much he gets paid, but I’m not going to lie to you. The duet between Rapunzel and Flynn wasn’t all that inspired, and the song about the henchmen and their dreams wasn’t all that different from any other song like it in any other princess-centered animated film. Fortunately, there aren’t that many songs in the film.

The cast for the film was rather small — in fact, the king and queen don’t have any lines at all. Mandy Moore plays Rapunzel, and she’s quite good. Zachary Levi (Chuck from “Chuck”) is Flynn, and you can just hear him playing half the lines as Charles Carmichael***. Donna Murphy (Picard’s love interest in “Star Trek: Insurrection”) is Mother Gothel, and she’s clearly having a good time doing the role. Ron Perlman, Jeffrey Tambor, and Brad Garrett also appear. The best acting, however, comes from the obligatory Disney animal characters. First is Pascal, Rapunzel’s pet chameleon, who conveys a wide range of emotion with only his eyes and tail, and gets to stick his tongue into… well, you’ll just have to see it. And second is Maximus, the horse of the captain of the guard. He really steals the show. “Played” as more of a large dog than a horse, he has some of the best moments in the film. I mean, it is a Disney film; one thing they know how to do is animal characters. His duel with Flynn is one of the most hilarious things I’ve seen this year.

One thing I do want to talk about before I close is death. This film contains three direct references to death — two characters actually die, and you also see a hangman’s noose as one character is led off to be executed. I saw this film with a four-and-a-half-year-old and a three-year-and-eleven-month-old. The latter child I think handled it better because she’s seen a lot of Disney films, but my daughter hasn’t really been exposed to death beyond the passing of one of our cats a year or so ago. It was hard to explain to her what the hangman’s noose was and why the character was so afraid to see it, and it was even harder to make sure she understood why the other two characters died. One of their deaths was the classic Disney “cursed by their own hubris”, but the other was… well, I’m not going to mince words: someone got stabbed. The film is rated PG for “brief mild violence”, so I guess someone being stabbed to death qualifies as mild these days, but I really didn’t expect it. My daughter wasn’t traumatized or anything, and the story does have a happy ending (it is a Disney animated film), but it’s something to think about if you’re bringing a young child.

Also, make sure your child understands the concept of being kidnapped as a baby and raised by an evil enchantress who only seems like a nice person, or else you’ll be answering questions throughout the entire film. As I said before, Mother Gothel isn’t really evil… at least, not until Rapunzel defies her and leaves the tower.

And finally, not that it really matters, but there’s a huge plot hole in the film: what exactly is Mother Gothel doing with her eternal youth and good health? Just… living forever? Seems kind of silly to me. What’s the point of having those things if you don’t use them? It’s never addressed, and as an adult, it bothers me. Kids won’t mind, though.

Overall I enjoyed the film, although I’m kind of miffed that I paid $26.50 for it (two adults at $9.50 and one child at $7.50). I give it 2.5 stars if you’re an adult, and 3.5 if you’re a kid — this is the kind of stuff kids love these days, apparently, and I can’t imagine any kids going and not enjoying themselves. Still, it’s PG for a reason, so make sure your child understands the Disney interpretations of kidnapping and death before plunking them down. It’s 100 minutes long, too, which makes me happy — I hate paying theaters for anything under 90.

* When I saw 28 Days Later, there was a woman there with a child who couldn’t have been more than six. And as you know if you’ve seen it, the film is full of violent images and, in the very first scene, Cillian Murphy’s penis**.

** I really hope that phrase doesn’t screw up Escape Pod’s Google ranking.

*** Does he still do that character? I haven’t watched Chuck since the end of Season 2.

Film Review: “Ponyo”


About a year ago, I started hearing buzz about a Japanese animated film called Ponyo. I knew it was directed by Hayao Miyazaki, known in the U.S. for, among other things, “Nausicaa: Valley of the Wind”, “My Neighbor Totoro”, “Spirited Away”, and “Princess Mononoke”. My first exposure to Miyazaki was with “Mononoke”, and while I enjoyed the animation and the story, the ending threw me a bit. Then, later, when I saw “Spirited Away”, I felt the same — mostly starting when the main character took the train away from where she was working.

But then I heard people saying that the first 20 minutes or so of “Ponyo” made no sense, and were just beautifully-drawn sea scenes. So I mentally shelved it and figured I’d come back to it at some point.

Enter Netflix, which I just subscribed to. Netflix, which had “Ponyo” in HD.

Well, one Saturday night, my daughter wanted to watch a movie, so I suggested “Ponyo” — it was age-appropriate, and contained nothing more objectionable than occasional scary images (according to what I read before showing it to her). We had dinner, settled in, and began to watch.

She was hooked. Completely captivated. And so was I.

“Ponyo” is a riff on the classic “Little Mermaid” tale of the fish who wants to be human. However, in this story, the fish who wants to be human is the half-human-half-fish daughter of a human sorcerer and the goddess of mercy. While exploring the sea near a Japanese harbor town, she is caught up in a net that is dredging the sea bottom, cleaning up trash, and eventually washes up in the shallows near the home of five-year-old Sosuke. Sosuke saves her from the glass bottle that’s got her trapped, and there he names her Ponyo (her given name is Brunhilde). Later, Sosuke takes Ponyo to his school, shows her to his friends and the old women next door (his school is beside a Senior Center, where his mother works), and eventually loses her to the sea when her father uses magic to retrieve her.

And then it gets weird. Because, you see, Ponyo has fallen in love with Sosuke and will do anything to be with him, including defying her father, stealing his magic elixirs, and transforming into a human girl. In doing so, she creates a massive storm which nearly washes Sosuke’s mother’s car off the road and ends up submerging the entire town in what is some of the coolest artwork I’ve seen in anime lately.

Because “Ponyo” is directed at children, you know the ending will be happy. But there’s plenty of adventure to be had, lots of humor — once Ponyo gets to Sosuke’s house, there’s several moments my daughter and I both LOL’d at — and and ending that, while somewhat neatly-wrapped-up (what about all those flooded houses and shops?), is still satisfying.

The artwork in “Ponyo” is beautiful, as befits a Miyazaki film, and you really feel like you’re in that harbor town with Sosuke. The mother, Lisa, is somewhat cliched (think Misato Katsuragi at her most stressed-out), but she’s a good character nonetheless. The seniors with whom she works provide plenty of comic relief, as does some of what Ponyo’s father gets up to. And then, when the town is submerged, the adventure Sosuke and Ponyo go on is quite a cool sequence.

Because the film was made by a Japanese studio and written by a Japanese writer, there are some things the characters do that don’t track. It’s hard to explain to my four-year-old why Sosuke’s mother is leaving him alone for the night — from what I know of Japanese culture, kids are a bit more self-sufficient than American kids of the same age, but still, Sosuke is only five — and the food they eat is very different from what she has in the morning. I mean, I’ve never given my daughter a ham sandwich for breakfast*. She also didn’t understand the supermarket, and I don’t think she comprehended that the reason none of the letters looked familiar was because it was another language. But these are small things.

The voice acting was probably the weakest part of the film, at least for me. Tina Fey didn’t do a very good job as Lisa, and the girl who played Ponyo (the youngest Cyrus sister) had a very annoying voice. Of course, that was part of her character, but still… annoying. The youngest Jonas brother played Sosuke, and he was all right. Liam Neeson played Ponyo’s father, and while he sounded mostly like a put-upon Irish father, that really wasn’t right for the role — despite the character’s appearance. The best voice acting by far was done by the women who played the ladies at the senior center — Betty White and Lily Tomlin.

If you’re a Miyazaki completist, or you want to see a really beautifully-drawn film, I’d say you should watch “Ponyo”. Your younger kids will like it, and older ones will sit through it without too much difficulty. At least, the first time. I liked it for the artwork, and for its humor. But overall, I don’t think it was as strong as some of Miyazaki’s other films, despite the strength of Sosuke’s character and the way he sees the world he lives in. In some ways the hyperactivity of Ponyo’s character and viewpoint actually detract from the story as a whole, and it’s at its best when Sosuke is the center of attention. Still, I’d say it deserves most of the praise it’s received, despite my problems with it.

If you’re a kid, it probably gets four stars (out of four). My daughter certainly considers it her new favorite, and loves to sing the theme song. But for adult audiences, I’d consider it a three-star film.

* Actually, we keep kosher, so she’ll never have one anyway, but it’s the principle of the thing.

We live in the future


My science-fiction-loving friends have often heard me claim that, if Robert Heinlein was alive today, he would be very upset with us for not having colonized the moon or other planets. I’m still pretty upset about it myself. Only a few hundred living humans have ever been in space, and the American media still looks disdainfully upon anyone willing to spend the time and money to go up with another country’s space shuttle.

Even the term itself is un-futuristic. “Space shuttle.” It sounds like a fancy name for the tram that takes you to the different parking lots at Disney.

But this week, I realized that we really do live in the future.

I personally live in the greater Atlanta, Ga., area, and we recently were held in the icy grip of a winter storm that cancelled school for a full week, left thousands stuck on their couches and not at work, and generally made people ecstatic for one day and morose for the next four.

Welcome to HothLanta

I happen to work for a company that provided me with a brand-new Macbook (as of November) and a way to access all the programs I need to do my job from literally anywhere with an internet connection. So, while thousands of my co-workers were stuck at home doing nothing, I got work done all week. I worked in my kitchen, I worked in my basement, I worked in my living room with my feet up. I stayed in contact with co-workers via instant messages, I took conference calls at my house, and I fulfilled dozens of work orders.

I couldn’t have done this ten years ago. But now, I live in the future.

For days, meteorologists used computer models to warn me the storm was coming. I got information from television, radio, and the internet. I was able to entertain my child using video games, movies, recorded television, and her very own computer (my four-year-old daughter has a laptop with a Linux install; that amazes me from time to time). I kept up on what other people were doing using Twitter and Facebook, and even got on board with the hashtag #hothlanta, creating a community amid a paralyzing storm system.

A century ago, if a storm had hit, I might not have known about it until it was too late, and I certainly wouldn’t have kept as busy as I did. But now, I live in the future.

Despite being trapped in my house, a prisoner to unsafe driving conditions, I still managed to cook and eat meals, stay in contact with my extended family, keep up with the latest news, complete my assigned work tasks, and even watch three full seasons of “The IT Crowd”.

When Hurricane Andrew hit south Florida (I lived there at the time), the only information we got was from the radio. After it passed, we had no idea when the power would be back on or if it was safe to leave our neighborhood. But this week I found out all those things before even putting on my jacket. Because I live in the future.

What really sealed it for me was this: on Thursday, I was working in my kitchen and wanted to listen to some music. Normally I’d put on last.fm or iTunes radio, but I only have a limited amount of bandwidth in the house. So I took out my iPad, activated the Remote app, and started playing music from my personal library. Without getting up off my ass, I controlled my personal laptop in the next room, told it what music to play and how loud, and within moments was enjoying, among other things, the London Symphony Orchestra performing the soundtrack to “Superman: the Movie”.

I live in the future. And as much as I complain, I kind of like it here.

I wonder what I’m going to do tomorrow.

Review: For the Win by Cory Doctorow


I don’t play MMORPGs. I never have. They’re just too big for me. If I’m going to play a RPG, it’s going to be something I can play by myself, with lots of cut-scenes and a hint book — because, in my opinion, the best part about RPGs isn’t figuring out that you need to combine the Widget of Destiny with the Wilted Flower to create a Magical Key of Awesomeness. It’s playing the game like an interactive movie with battle sequences.

Which is why I love Final Fantasy VII and X so very much.

But that doesn’t mean I didn’t also thoroughly enjoy Cory Doctorow’s latest novel, For the Win.

For the Win, ostensibly a YA novel (I’d say “mature YA”), contains some pretty heavy concepts, most of them dealing with economics, gaming, labor, employee rights, and the way totalitarian governments deal with lawbreakers. But fortunately, that’s not all it’s about.

For the Win follows a few major characters and spans the entire near-future Earth (much in the same way that Doctorow’s Little Brother was just around the corner in terms of its timeline). In California, Leonard Goldberg dreams of going to China to meet his guildmates in Svart… Svartal… Some-Long-Viking-Word Warriors. In Atlanta, Connor Prikkel works to protect Coca-Cola’s games division from people who game the system. In India, Mala forms an army to take on gold farmers at the behest of the games companies themselves. In China, Matthew Fong uses his savant-like strategies to get the best stuff from games. Also in China, we have Jiandi, a radio host very popular with the downtrodden factory girls — the young women who make a huge amount of stuff Westerners take for granted. And then, I believe in Indonesia or Malaysia, we find the trio of Big Sister Nor, Justbob, and The Mighty Krang, who just want gold farmers to have the same rights as everyone else.

Far more complicated than Little Brother, For the Win requires readers to keep all these characters and their motivations straight in their heads, while also keeping track of the different game worlds in which they all play. S-Word Warriors, Mushroom Kingdom, and Zombie Mecha are the three main ones, but Doctorow also gives us glimpses into others, such as Magic of Hogwarts, which I for one would really like to play. But like Little Brother, For the Win educates as well as entertains. Most gamers have at least heard of gold farmers, of boys and young men in China playing games to make money and get big items that can be sold to people who don’t have eight hours a day, every day, to level their characters up. What For the Win does is reminds us that these gold farmers, while they do get to play games all day, are still doing work, and if they’re in one of the many countries where workers don’t have rights… well, things can get ugly. Especially if they demand what even the most slacker teen working at Taco Bell has here in the U.S. (and much of the West).

It’s a big concept, and not something that every YA reader will be able to wrap his or her head around. Doctorow does a great job of breaking down the economics and the labor issues into understandable chunks, but I don’t think a tenth-grade teacher could give this book to an average English class and expect all the students to grasp everything as well as, say, a college freshman or early-30s writer could do. Not the author’s fault; like I said, these are big concepts, much bigger than Little Brother‘s relatively-simple “freedom to do what we want, without being spied upon, so long as we’re not harming anyone” message.

This book is also pretty violent. Kids are hurt, and even killed; there’s one scene where a murder takes you completely by surprise because you’re expecting something different to happen. The police beat and jail young teens and adults alike. There’s riots, narrow escapes, unjust imprisonments, and a disproportionate number of kicks or punches to the groin area — for a book as short as For the Win, I really did notice it. I guess that’s intentional — not every YA reader has been beaten up by the police, but I’m going to bet that most boys, by the age of 18, have taken at least one shot to the nads and can therefore identify with the pain the characters are going through.

I realize now that this review has been fairly dark so far, which isn’t fair to the tone of the book — Doctorow’s writing is quick and witty, full of contemporary phrases that the intended audience will totally grok. And there’s lots of hopeful moments, such as when Leonard realizes his dream only to find out that what his parents were putting him through was nothing compared to the lives his friends in China have to deal with, and then watching him rise to the occasion. Plus the irrepressible good humor of Jiandi, Ashok’s insistence that everything is going to be all right if only people listen to him, and of course the ending. I can’t tell you much about it, because it would be spoiler-y, but if you’ve ever read a YA novel where kids are the heroes and adults are the villains, you’ve probably got a pretty good idea what happens.

I really enjoyed For the Win, and I enjoyed it even more because Doctorow makes all his books available for free on his website. I read this as a PDF on my iPad — the first electronic book I’ve read for pleasure* — and if you have a device that can read PDFs, you can just download it. But that’s not to say there’s anything wrong with picking it up in the store. I’m fairly certain that most people have done so (or at least bought a Kindle/Nook version).

I wouldn’t recommend this book to someone just picking up Doctorow for the first time (although it is pretty accessible). However, if there’s a gamer in your life that you want to start reading books instead of killing orcs, this is definitely one to buy. Technically-minded people will also appreciate the level of detail and research in the novel, and genre readers will see all of this happening just around the corner.

For the Win. Full of win.

* I had to read Wealth of Nations on a website for one of my seminar courses in college. White Courier font on a black background. My eyes hurt. A lot.

Review: Souls in the Great Machine by Sean McMullen


Every now and then, a sci-fi or fantasy novel or series comes along that completely redefines your definition of “the best sci-fi book I’ve read”. Which is not to say it’s the best book ever, or that everyone who reads it will love it.

However, in the case of author Sean McMullen’s Souls in the Great Machine, I feel comfortable saying “you’re going to like this book”.

SOTM, released in 1999 as a single-book version of McMullen’s Voices in the Light (1994) and Mirrorsun Rising (1995), takes place in Australia, in the future, after a worldwide event called Greatwinter led to the end of modern technology as we know it. No cars, only trains — many powered by wind or by passengers doing the pedaling. No phones, only beamflash — long-distance semaphore similar to the Clacks. And no computers.

Until a young woman named Zarvora Cybeline decides to build a computer.

The thing is, she can’t do it with electronic machines, because the Wanderers — satellites left in orbit from the technological age — will blow electronic and fuel-powered machines out of existence the moment they sense them.

What’s a girl to do? Well, if you’re Zarvora, you take over the most powerful entity in Australia — Libris, the library system — and conscript criminals and numerate individuals to sit in a huge room and do calculations for you. Occasionally you’ll have to duel someone — with flintlock firearms — or take over the government, but when you want to prevent the end of the world (again), sometimes a girl’s got to get her hands dirty.

Into this world, we bring a cast of characters that you’ll enjoy the hell out of, including such rogues as:

  • Lemorel: an extremely intelligent librarian who you should never, ever wrong. Because she’ll kill you.
  • Glasken: a chemistry student with a taste for fine wine and fine women. Guess who he ends up with.
  • Theresla: an abbess from a far-off region who, it’s said, eats grilled mice on toast. When she can find toast.
  • Ilyire: a driven, dangerous man who you’d be glad to have at your back. Just make sure he’s on your side first.
  • Dolorian: a beautiful junior librarian who knows exactly how many buttons of her blouse should be undone at any time.

These characters, and all the other inhabitants of Australia, are subject to a strange force — the Call — which sweeps across the land, forcing those caught unawares to walk south, to some unimaginable fate. No one knows where the Call comes from, and only a few can predict it, and no one can resist it. Precautions are taken — belt anchors, mercy walls, and the like — but if you’re caught, you’re gone.

Lest you think nothing actually happens in the book, I assure you there’s murder, mischief, sex, love, war, technology, and a whole lot of humor. In fact, McMullen is one of the most consistently humorous writers I’ve encountered who isn’t specifically writing a humorous tale.

The book itself is massive — a small-print mass-market paperback version is almost 600 pages — but into those pages you’ll find a world unlike many others, a world of intelligence and honor, chivalry and technology, science and religion, and much, much more. Oh, and for some reason, lots of talk about breasts — I’m going to be honest here: one thing McMullen does in both the Greatwinter and Moonworlds sagas is show his characters’ appreciation for that part of the female anatomy. It’s not like there’s a Hooters in Rochester (the Australian city around which much of this book takes place), but trust me. You’ll notice it.

And if you really like the book, don’t fret — there’s volumes two and three, The Miocene Arrow and Eyes of the Calculor. I personally think Souls is the best of them, and it does stand alone; you don’t have to read the other two.

I’d love to tell you everything about my favorite scenes — Denkar meeting Black Alpha’s true face, learning about resistance to the Call and how exactly that works, Glasken’s time with Theresla as well as his escape from the most dangerous fighting monks in the land, and the final duel between the villain and… well, I can’t tell you that. I don’t want to spoil the book for you — especially when, as I said, this is the book that, to me, redefined my personal definition of “best” when it comes to SF novels. It has everything I like — full characters, a sweeping story, great worldbuilding, and enough action to keep me interested without taking away from the science and technology*.

Buy this book. Read it. It’s worth it. Trust me.

* And breasts. Hey, I’m a lech, but at least I’m a charming one. Right? Anyone?

The Speed of Sci-Fi


In the Star Trek novel Doctor’s Orders — which you really ought to read if you like Trek — there’s an offhanded remark made about how an additional 80 terabytes of data storage were added to the Enterprise computers in advance of their science mission to 1212 Muscae V.

I first read this novel in 1990, when it was released — I’d been reading adult-targeted SF (mostly Trek novels) since 1987*, but it wasn’t until I reread DO earlier this year (for about the 25th time) that I noticed there’s five percent of that in my living room alone.

The whole point of futuristic sci-fi is to look ahead, extrapolate what might happen, and write stories about it. Well, Diane Duane either extrapolated hard drive space based upon what she had in her personal computer*** and how much space it took to store various files or — more likely — did some research on computing and extended it to the future.

By the time I was selling computers, in 1995, 40GB was de rigeur (IIRC). This little factoid tells you just how far we came in the five years after the book was published.

If you really want to see how fast the speed of sci-fi moves, read some Robert Heinlein novels. It seems to me like, in each decade, Heinlein readjusted his expectations of where we would be in 30, 40, or 50 years. In Stranger in a Strange Land, which to the best of my knowledge takes place in the late 20th century but was written in 1961, Jubal Harshaw stores data on reels of tape. By the late 20th century, I was using disks, although we still sold tapes in the store. Contrast that to Friday, written 21 years later and occurring in the mid 21st century — data and other material can be stored in tiny cases of sorts, such as the one Friday has implanted behind her navel. Well, on my desk right now I have two sticks of data no bigger than my index finger, each of which hold 16 gigabytes — eight hundred times more storage than on my first computer’s hard drive, and it’s only been 20 years.

As a writer of science fiction, I often find it difficult to predict exactly what’s going to change, and when. In 2004, I had a Motorola v600 which was, at the time, a pretty awesome cellphone. Also in 2004, I started writing a novel in which everyone carried an ID card that you could “run” through a “comp”. The ID contained your credit information, your rank and position (if you were in the military), and various other data. The book takes place in the 2900s, and the technology is not human-based (for reasons I won’t get into), so I suppose I can get away with it for that reason, but by the time we hit… oh, I don’t know, 2025… the concept of needing a physical card will probably have gone the way of the dinosaur, in favor of keeping everything on your cell phone or implanted in a chip under your skin.

The point of that paragraph is this: by the time I had written the first 10,000 words of that (as yet unpublished — and incomplete) novel, the technology was already dated. Imagine how authors feel when they finish a book, get it edited, get it on the publication schedule… and then, two months before it’s released, something new is invented that makes the book obsolete.

That’s the speed of sci-fi.

Oh, there are more glaring examples — 45 years ago, we thought the Enterprise bridge was totally futuristic, but when the show Enterprise came out, somehow there was more technology on Archer’s bridge than on Kirk’s. Somehow, communicators and tricorders — and the engine room — looked way cooler in 2151 than 2266. I know, I know, we can make cooler-looking stuff now, so why don’t we, right? But even then, Archer and T’Pol didn’t have anything like an iPhone, and the closest thing Kirk got to an iPad was that electronic slate thingy Yeoman Rand brought him every episode.

And don’t even get me started on Babylon 5. If you thought the speed of sci-fi was fast, you haven’t lived until you’ve seen the crazy throw pillows and patterns on that show. Londo has a pillow in the first season**** that looks like it was made from one of Bill Cosby’s more cubist sweaters.

I think this is why so many authors are writing sci-fi after some sort of watershed event — the earth being flooded or the oceans drying up, a nuclear holocaust or other extinction-level event — and why they’ve always done so. If there’s a fundamental shift in the world itself, technology doesn’t matter so much. Sure, in the 2100s, humanity had space technology (according to Sean McMullen’s amazing Souls in the Great Machine, which I’ll be reviewing soon), but after Greatwinter, all sorts of old-technology-that-is-new-again was developed because we didn’t have spaceships and laser guns and computers anymore. It provides a clean slate.

Compare that to Section 3A, a recent story of mine in which everyone has a lawyer. According to a lawyer friend of mine, that could be coming sooner than we think.

I’ll end this article by appropriating a page from Alasdair Stuart‘s playbook and slightly modify a well-known quote: sci-fi moves pretty fast. If you don’t stop and look around once in a while, you could miss it.

* In 1987, my mom picked me up from summer camp and told me and my sister that my dad had seriously injured his foot, and we were going to see him at the hospital. On the way, we stopped at Bookstop** because, as my mom put it, we’d be at the hospital for a while and she didn’t want us to be bored. I went to the sci-fi section and found a whole shelf of *gasp* STAR TREK BOOKS!!! I made my mom buy me three, and that was it. I was hooked on genre literature.

** There was a computer store right next to Bookstop. It was a CompuAdd dealership. I got my first “personal” computer — that is, one I didn’t have to share — from that store.

*** In 1990, I had a 20MB hard drive, a processor slower than 25mHz — probably an 8086 or 80286 — a 5.25-inch hard drive, and a dot matrix printer that I could make print in color if I swapped out the ribbons by hand. Oh, and a 13-inch 256-color EGA monitor. We had a mouse and a joystick, but neither worked very well, so we mostly used the keyboard. My OS was MS-DOS 3.something, and I used XTree Gold as my file manager.

**** I just watched the first season last month, so that’s why it’s in my head. I don’t memorize the decor of every show I watch. Really.

The futuristic city image in this post comes from bestgamewallpapers.com. Click the image to view it on their site.

Super Mario Brothers (and other genre games): the Next Generation


Video games are science fiction, right?

Well, at least, they can be. Metroid, Einhander, Portal, even Space Quest.

They can also be horror — Parasite Eve, Phantasmagoria, and Resident Evil. And they can be fantasy.

I mean, how much more fantastical do you get than an overweight, moustached plumber jumping on turtles and anthropomorphized mushrooms in an attempt to save a princess who’s been kidnapped by a cross between a dragon, a stegosaurus, Morla, and Michael Savage?

I’ve been thinking a lot about Super Mario Brothers lately. I have a story that’s been perennially submitted that sort of retells the origin of SMB. I’ve been playing the game since the NES — and even remember the extra-tough arcade version at the skating rink in Davie, Fla., where I grew up. And now, with the Wii, I’ve been enjoying the hell out of New Super Mario Bros Wii.

As has my four-year-old daughter.

Not at all unexpectedly, she’s been interested in video games for quite some time already — her first love was Mega Man, and you haven’t lived until your child has interrupted a dance demonstration to show you off by telling a story about how you and she play video games together — and for months we’d sit together and I’d play while she made up stories. But recently, on a suggestion from my friend Chrome, I put a controller in her hands and taught her how to play.

She hasn’t looked back. We play Mario quite a bit now, and she’s not terrible at it. She loves riding Yoshi and imitating the voices of the characters. She gets a major kick out of defeating me (I try to let her win, but she’s surprisingly adept at not collecting coins). And even her imaginary friends are now Mario-related — Bowser, Princess Peach, Koopa Jr, Wendy O. Koopa, and Ludvig Von Koopa.

And when we discovered the old Super Mario Brothers Super Show! on Netflix, well… she was just thrilled.

What she hasn’t done yet, though, is try to act like the actual characters in the game. That is, to try and jump on bad guys or break bricks. But at least one person has: this guy, who hacked his Kinect to show just how tough it would be to really play SMB.

It’s kind of cool to watch how much difficulty he has just trying to get the first super mushroom in 1-1 of the original SMB. Not in a schadenfreude way, but in a “wow, that should be so simple” kind of way.

Makes me not want a Kinect. At all. (Sorry, Microsoft; if you want to advertise here, we’ll still take your money, we promise.)

I wonder how many of us got our start in sci-fi or fantasy as young kids with video game systems, jumping on mushrooms and ducking into pipes, collecting coins and power-ups, and defeating Bowser over and over, only to be told the princess was in another castle. How many of us ran through our houses or our backyards, jumping on imaginary bad guys — or real toys, like soccer balls and pool floats — and flinging imaginary fireballs — or ping-pong balls, or tennis balls, or even baseballs?

The video games we played when we were young — at least, if you’re my age (that is, in elementary school in the 80s) — have a profound effect on what we like now, I think. And I think it’s because we had to use our imaginations. When I played Combat with my dad, I had to fill in the details. At age four, I vaguely knew what tanks were… but I definitely knew what a fighter plane looked like, and in my mind my fighter planes were totally getting blown to smithereens by my dad’s. When I finally got a Nintendo and started playing Super Mario Brothers, 8-bit graphics were awesome… but I still had to use my imagination a little. As games got better, and I got better at them, I used my imagination less and less.

Nowadays, my daughter knows exactly what her favorite video game characters look like. I wonder if, in 20 years, she’ll still hold as fond a place in her heart for the Super Mario Brothers as I do for Combat and the other Atari 2600 games I used to play (and the shows I used to watch with my dad when I was between four and ten — Star Trek, the A-Team, Knight Rider, WCW Wrestling). I wonder if my attempts to indoctrinate her in the things I like — video games, sci-fi (on a limited basis), Miami Dolphins football, thinking farts are hilarious — will stick as well as my dad’s stuck with me.

Just… not too sticky. The last thing I need is this playing at her wedding.

The Perils of Timely Fiction


About two years ago, I was flying with my family and I noticed that, when we landed, all I could hear was the sound of everyone’s cell phone booting up.

A month later, I had a 9000-word short-story about airport security. Taking place about 50 years in the future, it’s about a man traveling to Los Angeles to see his daughter and the rigmarole he has to go through.

It has yet to sell. I’ve cut down the word count, I’ve revised several times, I’ve sent it to a couple dozen publications… and no dice. No one seems to want it. (It almost made it to the top at Andromeda Spaceways, and the readers gave me good feedback, but they didn’t publish it.) I’m pretty sure it’s not getting bought because nothing actually happens — a man flies to Los Angeles to see his daughter – and editors I guess want stories where there’s action.

But that’s neither here nor there. Not at the moment.

Last Monday, as I sat at my desk at work watching post after post about security theater pass by on Tweetdeck, I felt a little spark of hope that my story might soon find a home.

Unfortunately, it often takes months for stories to get from the slush pile to the editorial desk.

I understand that. I really do. And I’m very patient – I follow the submission guidelines to the best of my ability, I never bother editors unless the official response time has passed by more than a full week, and I don’t complain about form rejections. The reality of writing is that there’s a metric buttload of us and a relatively small number of editors and markets.

Still, now that I’ve exhausted most of the long-story markets, it’s going to be harder for me to find a home for my story. I predict a long couple of nights of rewriting, followed by sending out the story… and waiting.

And waiting.

And waiting.

Just like every other burgeoning author.

Thing is, by the time my story gets to the top of the slush pile, the timeliness of it will probably be moot. All this hullabaloo about scanners that don’t detect bombs in body cavities, scanners that show screeners your naked body, fines being levied against people who refuse to be body-scanned and don’t want your hands on their junk… it’ll all be over in three, six, nine, or 12 months (or whenever the story eventually is read by an editor who wants it). Then it’ll be another three to 18 months until it actually sees print. At that point, we’ll have moved onto another cause celebre. Twitter will be complaining about the next Apple tablet that doesn’t do That One Thing Everyone Likes, or a politician who said That One Thing Everyone Thought Was Idiotic, or the fact that people without That One Smartphone are technological luddites who don’t deserve to pray at the altars of their mighty cellphone providers.

I’m okay with that. I really am. But it makes me wonder if I should mention in my cover letter that I wrote the story in response to airline security woes. Usually my cover letters are very simple: here is my story, I hope you like it and choose to publish it, thank you. (Soon they will include the location of my first professional publication, but until I have a contract in hand I’m not revealing it to a wider audience.) Would saying why I wrote a story help much? Would it give the slush reader the impetus to nudge it a little higher in the “stories for the editor to read” pile (provided the slush reader likes it enough to pass it on, of course)?

I don’t know. I’m not an editor. But I do know this: regardless of what happens with the story I’ve just been blogging about, I’m going to keep writing timely fiction, and if it gets published too late… well, I don’t think I’ll care, because it will get published.

Eventually.

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