Author Archive

Book Review: “Soft Apocalypse” by Will McIntosh


Apocalypse fiction has been around for many years, usually in the form of a cataclysmic event — asteroid impact, nuclear bomb, giant space squid — that destroys a good chunk of the entire planet and leaves the survivors to fend for themselves in a world gone mad.

But after reading Will McIntosh’s new novel Soft Apocalypse, I can tell you that sitting in the belly of an intergalactic Sarlacc might actually be better than the road we’re on now.

Soft Apocalypse is the story of Jasper, a college graduate with a sociology degree, no job, and nowhere to live. While that does sound like the fate of many liberal arts majors these days*, where Soft Apocalypse differs is that it begins in 2023, ten years after an economic depression that has left 40 percent of Americans unemployed. The story begins in Metter, Georgia, about half a centimeter** east of the midpoint between Macon and Savannah, where Jasper and what he calls his tribe are harvesting wind energy from cars passing on I-16***. A policeman drives the tribe away, and after a short while they end up in Savannah, where Jasper grew up.

But this is not the Savannah you and I know, or the Savannah you saw in Midnight in the Garden of Good and Evil. No, just like larger cities, Savannah is in the midst of its own troubles. Jasper gets a job at a convenience store and a house with his friends Colin and Jeannie, and he starts trying to eke out a life during this soft apocalypse.

As the novel progresses, Jasper does things that we might, in saner times, say that no human should be forced to do. He changes residences, lives as a nomad in east Georgia, falls in love with a woman who is extremely wrong for him — and everyone else — and is forced to watch a friend die in a scene that is both hideous and inventive.

To my mind, the main theme of the novel is “just how much of your civility are you willing to hold onto when no one else is civilized?” Most of us have said we’d be willing to kill to protect those we love, or if we were forced into a kill-or-be-killed situation, but for Jasper it’s harder than he expected. Still, he’s pretty lucky, compared to people who’ve succumbed to manufactured diseases, gangs, drugs, or even simple starvation. And he has friends, too — friends like Cortez, a fighting man and natural leader, and Ange, his off-again-on-again lover.

McIntosh projects the future of Soft Apocalypse in a thoroughly realistic fashion, and although world events occur relatively tangential to Jasper — they don’t really affect him as much as local ones like the Wal-Mart closing, but then, how many of us**** feel like the tragedies in Japan or New Zealand, or the regime change in Egypt and the unrest in Libya, really have an impact on our lives? Most Americans wouldn’t even know something was happening in Libya if it wasn’t making it more difficult to fill our gas tanks (or if their favorite Monday night shows hadn’t been pre-empted by the President on March 28). The future of Soft Apocalypse is much harder than anything we’re going through now*****, and McIntosh acknowledges that while also making some so-obvious-it’s-hard-to-see commentary on the present. (He has a great line about starving people, expensive cars, and oil.)

Overall I found Soft Apocalypse to be an engrossing read, as well as a fast one — I read 60 percent of it on a plane flight to Minnesota****** — and I attribute the latter to a combination of good pacing and the story’s ten-year timeline. Though it’s not a happy book, there are moments of win peppered throughout, and the ending is both satisfying and thought-provoking in exactly the same way the rest of the book is.

How far would you go to protect your tribe? Maybe after reading Soft Apocalypse, you’ll think a little harder before you answer that question.

Note to Parents: this novel contains explicit language and graphic violence, as well as sex, occasional torture, and mature themes. I don’t recommend it for anyone younger than 15, and only to highly mature teenagers between 15 and 18. Of course, you should use your own discretion when it comes to your children.

Special thanks to Night Shade Books for providing a review copy.

* I know, I know, low blow. But I’ve worked in academia and employment and let’s just say the prospects aren’t good.

** According to Google Maps on my phone.

*** I’m not really sure how much they’d be getting. I’ve been on 16, and there were very few cars. My guess is that people were commuting from Macon to Savannah.

**** By “us” I mean the average American citizen, not the average sci-fi consumer, who is generally more in-tune with world events.

***** Interestingly, many of the difficult lessons Jasper and his tribe learn are covered in Robert Heinlein’s Time Enough For Love, under the “things every man should be able to do” heading.

****** Don’t worry; I won’t make you do a word problem. It’s about three hours of air travel from Atlanta to Minneapolis, but since I read on my iPad I can only use it at safe cruising altitude, or on the ground. I read the 60 percent noted above in about two hours. For reference, you can figure out how fast I read when I say that I read Harry Potter and the Deathly Hallows in 5.5 hours.

Book Review: “Dancing with Bears” by Michael Swanwick


The law-breaking but good-hearted character is one that most of us have come across in our consumption of media. From smuggler Han Solo to counter-terrorism agent Jack Bauer, we’ve time and again rooted for men and women who break the rules in pursuit of a greater good — often reluctantly.

And then there’s Darger and Surplus, who have absolutely no desire to be a force for good. They’re in Russia to make money via a complicated con involving seven beautiful women and an ambassadorship. This is the general plot of Dancing With Bears, the new novel by Michael Swanwick.

The principle characters of Dancing With Bears are Aubrey Darger, a debonair Englishman, and “Surplus” — that is, Sir Blackthorpe Ravenscairn de Plus Precieux — who is a dog. Well, a dog genetically engineered to have the intelligence and bearing of a man, but a dog just the same. Together, Darger and Surplus use their not-inconsiderable intelligence to try and make a buck, or a ruble, or whatever the local currency might be. These gentlemen are dropped into a futuristic Russia, but not a future you might expect. At first, when reading the novel, I thought we were in an alternate past, but as Swanwick takes us through the story, it becomes clear that the technological utopia came and went. There’s still touches of technology here and there, but on the whole the Russia through which Darger and Surplus travel is quite non-technical. Think New Crobuzon with less machinery.

Our story begins with Darger and Surplus in the service of a Byzantine prince and ambassador to Moscow, who is conveying the Pearls of Byzantium — seven physically-flawless women genetically engineered for maximum pleasure, but who can only touch their intended husband — to that great city. Early on they rescue a man from a cybernetic wolf and have a small layover at his home, during which the man’s son, Arkady, is exiled for attempting to profess his love to one of the Pearls. Later, when the group arrives in Moscow, Surplus is forced to take on the mantle of ambassadorship while Darger begins searching for their true prize: the lost library of Ivan the Great. These two missions bring our heroes in contact with a huge cast of characters and a broad series of machinations to bring about a revolution in Moscow.

What sets Darger and Surplus apart, I think, is their complete disinterest in anything that doesn’t directly benefit them. I mean, Han Solo came back to save Luke; Mal Reynolds never committed a crime that harmed the common people; and John Glasken, despite being a lout and a womanizer, played a large part in improving Australica for all its citizens. But Darger has no desire to give the library to the Russian people, and Surplus certainly isn’t being an ambassador for his health (although if, as has been said in the news, having sex keeps you healthy, Surplus certainly will live a long life). No, the two of them are running a very large con* with the goal of getting rich.

Darger and Surplus, though, aren’t the only interesting characters in Dancing With Bears. We also meet:

  • The Three Stranniks, who have their own goals for Arkady and Muscovy.
  • Zoesophia, the leader of the Pearls, whose depths are… well… deeper than Surplus (or anyone else) expected.
  • Anya Pepsicolova, Darger’s guide to the undercity of Moscow.
  • Chortenko, an advisor to the Duke, whose eyes see everything and who has a thing for kennels.
  • The Duke of Muscovy, who spends a lot of time lying down on the job.
  • Kyril, a foul-mouthed boy who becomes a companion of Darger’s.

…as well as a collection of minor characters that includes genetically-engineered nine-foot-tall bears — presumably the ones with whom the dancing is done that the title alludes to.

Dancing With Bears introduces strong characters, a future world that will appeal even to the steampunk and urban-fantasy crowds, and enough plot twists to close a grocery store’s worth of bread inventory*. While I found the immense amount of intrigue a little too tangled for my liking, I was able to set that aside because the book was so rich in character- and world-building, two things which I personally really enjoy. The pacing is a bit slow at first, and there are a couple of “as you know, Bob” moments, but once the characters arrived in Moscow I found myself quite interested in what would happen next.

My only previous exposure to the author, Michael Swanwick, was in his novel The Iron Dragon’s Daughter. I definitely liked Dancing With Bears more than Daughter, perhaps because — at least, in my opinion — the ending was more satisfying and there were more characters to root for.

You’ll be rooting for Darger and Surplus as you read this book. Check it out.

Note to parents: This novel contains explicit material, including sex, violence, and language, as well as scenes of torture and drug use. I personally would not recommend this for anyone under the age of 15 — and even then, only to mature teens — although you should of course make your own judgment regarding your children.

* In addition to the novel itself, you may also be interested in a series of flash fiction running on the Starship Sofa podcast, “How to Run a Con”. In it, Michael Swanwick is joined by Gregory Frost to portray Darger and Surplus as they explain to the average listener the ins and outs of being con men. It begins in Episode 176.

** Did I stretch that metaphor so far? Sorry about that. But it sounded good in my head.

Book Review: “Agatha H. and the Airship City”, by Phil and Kaja Foglio


I love webcomics. I think Ozy and Millie is better than Calvin and Hobbes. I’m shocked that studios haven’t secured the rights to comics like Questionable Content, Something Positive, or even XKCD (wouldn’t that pair up well with Big Bang Theory). And for years I’ve been following the hilarious but slowly-told story of Sabrina Online. But despite all the webcomics I read, I’ve never taken the time for Phil and Kaja Foglio’s Girl Genius. I’d certainly heard of it; it just hasn’t yet found its way into my Google Reader.

So I think that makes me the right kind of person to review Agatha H. and the Airship City, by Phil and Kaja Foglio*. I mean, I had no idea that this was a “Girl Genius” novel to begin with, after all, until I actually received the book.

Agatha H., in one sentence: it’s a fun book. I immensely enjoyed reading it. It’s a madcap comic adventure combined with steampunk (or “gaslamp”, as the authors say on their site), a little Bas-Lag, and some well-used adventure fantasy tropes. The dialogue is funny and sharply-written — to be expected from authors who make popular comic strips — and the world is complex and fully-realized.

The novel retells the origin story of Agatha Clay, a young woman living in Transylvania in an alternate, steampunk style of Europe. “Sparks” — basically supervillains — held the continent in their grasp until Baron Wulfenbach showed up to impose order by any means necessary. When he and his son, Gilgamesh, show up at the University where Agatha works, a fight in the lab leads to Agatha’s mentor being killed and Agatha herself going on the run. Soon, though, she is captured by the Baron and brought to his castle, where she finds out that the world isn’t as black-and-white as she thought, and neither is the Baron.

I would say that, if this book suffers in any way, it’s that some humor conventions of webcomics just don’t translate into print all that well. Take, for example, the scene where Agatha and Gilgamesh are on an out-of-control flying machine. In a webcomic, you can have an entire conversation over the course of a strip or two while the heroine is plummeting to her death. But in the novel, it seemed as though they should’ve hit the ground long before Agatha attempted to fix the machine. Another instance: the underwear gag. I’ve seen it used quite successfully on television and in other comics, but after the shock of its first appearance, future ones felt somewhat forced.

But while those parts didn’t work, the rest of the book certainly did. I laughed a lot, and I definitely empathized with the characters — although one does pull a heel turn that I wasn’t expecting and really didn’t understand the point of, except to move the plot along. The fight scenes were well-written and well-choreographed, from Agatha’s swordfight with the princess to Von Pinn taking on a pirate queen to the Baron himself against the Slaver Wasps. A few genre conventions are turned on their heads (isn’t that right, Princess?), while others (like Agatha’s physical shape) are cheerfully indulged.

Toward the end, the book got really quick to read, and each time I turned the page I wondered how everything was going to get wrapped up. I felt like maybe there was room for another chapter, like the ending needed a little something more to be fully satisfying… but then, there’s plenty more to be written, especially if further adventures of Agatha are to be retold as novels. And hey, if not, I can always read the comics.

Overall, I like I said, the book was a lot of fun to read. I got through it fairly quickly, owing to the fast pace and the desire to find out just what the hell is happening to Agatha. Plus, the nuanced nature of the Baron added a layer to the story that some adventure novels just can’t pull off. Agatha H. and the Airship City is worth reading, and — at least, in my case — it got me interested in the Girl Genius comic as well.

After all, I have to know what happens next.

* For some reason, I feel like I’m used to seeing them credited as “Kaja and Phil Foglio”, so it seems weird to type it the other way. But Phil’s name comes first on the cover, so that’s how I’m putting it here.

It can’t beam me up. Yet.


About a month ago, a mishap at the gym resulted in my iPhone being broken beyond repair. I was out of contract, so the field was wide open, and after some short deliberations I decided on a HTC Evo. My justifications were this:

  1. Everything I did via jailbreak on my iPhone is done natively on the Evo.
  2. If I buy an iPhone 4 now, I’m going to be kicking myself when the iPhone 5 (or iPhone 4S) is announced in April, or May, or whenever His Steveness decides it’s time to drum up media support again.
  3. My company offered a pretty deep discount on accessories and plans if I chose the Evo over, say, the Droid or iPhone.

I’m pretty happy with my purchase. My phone does… well… almost everything a Star Trek communicator* can do. And more besides.

Voice:

Communicator: Calls the ship, or other people in the landing party, at the touch of a button. Just say what you want. With the appropriate relays (ships, subspace substations, etc), you can call anyone. However, if you really want to talk to someone on Dytallix-B, you have to be on the ship and using a more powerful comm system.
Evo: Calls anyone I want. I can use voice-dial if I really want to, but I don’t. I still type in the phone numbers or pick people off the contact list. But I can call anyone in the world (since we haven’t gotten to the rest of the galaxy yet, I’m going with world here) via direct-dial, as long as I’m willing to pay roaming charges.
Advantage: Evo

Durability/Security:

Communicator: Attached to a Starfleet Officer’s shirt, a commbadge can be easily removed or even knocked away. They’re relatively hard to destroy just by dropping or stomping upon, but you can certainly lose it pretty easily. At least you can just get a new one from ship’s stores without having to worry about your contract, or who your carrier is.
Evo: If I drop the Evo, it’ll probably break (I have a case, but it’s not a hard case; it just protects the glass screen and camera). If I stomp on the Evo, it’ll probably break. But unless I’m really careless, it won’t fall out of my pocket or get lost if a giant alien throws me through the wall. Plus, no one knows I have it unless it rings in my pocket.
Advantage: Tie

Audio:

Communicator: The only sounds it makes are: nothing (when it’s dead), a repeated busy-signal-like bipping when it’s jammed, or the high-pitched squiggly noise of a connection being opened. I’m not sure how to change the ringtones, or how to set it on silent, and if your mom calls while you’re in the middle of delicate treaty negotiations to ask if you can pick up some more Astro-roid Cream, there’s no ignore function.
Evo: Unlimited (except by SD card space) ringtones and messaging tones, an ignore button, easily drops to silent mode, and voicemail. Plus, if an agent of the Tal Shiar is approaching, you can hide it and set it on silent with a couple of touches. Or call for someone to beam you up. Either way.
Advantage: Evo

Non-Verbal Communication:

Communicator: I don’t think they have Facebook, Twitter, or Foursquare in the 24th Century, but maybe it’s just because communicators can’t handle text updates. You could use your tricorder, but who wants to carry around multiple devices? And texting? Sometimes Ensign D’Sora doesn’t need to call Worf to tell him that the new torpedo launcher is ready, but if Worf wants to get the message she keyed into the console, he can’t do it on his commbadge, now can he?
Evo: If there’s a form of texting or social communication that this thing can’t do, I haven’t found it yet. And when my wife texts to let me know she’s ten minutes away, so put on my shoes and we’ll go out to eat, I don’t have to log into my computer to get the message.
Advantage: Evo

Personalization:

Communicator: Okay, look, I know it’s part of a uniform and you really don’t get a choice (unless you’re Captain Picard and you like wearing a gray shirt with a red jacket). But if you want an official Starfleet communicator, it has to look like everyone else’s. Sounds kind of iPhone-y, doesn’t it?
Evo: While all Evos also look the same, there’s a myriad of cases you can use to personalize the device. You can also change the wallpaper, install any apps you like, and even reprogram the device to behave in ways the creators certainly didn’t intend. Even if your company says “welcome aboard. Here’s an Evo. It’s your official work phone,” you can still go to Amazon or wherever and buy a cool case, or an extended battery, or one of those little cellphone fob thingies, or a Bluetooth headset.
Advantage: Evo

Privacy:

Communicator: That little thing’s got a pretty powerful speaker on it, and you can’t really adjust the volume (unless there’s a dial I’m not seeing, or a voice command no one’s used). When you’re on it, everyone knows you’re on it. At least it’s not a Zach Morris communicator (which is probably so big you have to strap it to your chest with a harness).
Evo: Incoming calls are heard through the device, or a headset of your choosing. It also has a fairly loud speakerphone, but you don’t have to use it to take calls.
Advantage: Evo

Battery Life:

Communicator: Pretty much infinite, as far as I know. I’ve never seen one die due to lack of battery power.
Evo: Mine runs out by 2pm. I have chargers everywhere, and a few spare batteries. If I want a stronger battery, I have to buy one.
Advantage: Communicator

Apps:

Communicator: None. Well, except for voice commands, but I think you have to tell your shuttlecraft that you want to use voice control beforehand. You can’t take pictures or video, you can’t use it as a GPS, you can’t scan for life-forms or see what other holoplays K’Chargan Son Of Krimazon has been in. You can translate any language in the universal translator’s language banks, which is a pretty big selling point… but most people don’t even leave the ship or the starbase. I mean, sure, Ensign Ricky in Maintenance has a communicator too, but how many away teams does Commander Riker invite him on?
Evo: The Evo does everything a 21st-century cell phone should be able to do, and the apps are limitless — if a programmer can code it, it can be done. Plus, Google has an on-the-fly translator app that handles pictures; it’s only a matter of time until they have one for audio as well.
Advantage: Evo

Face-to-Face Communication:

Communicator: Nope. Where would you point it, anyway? I’m pretty sure a tricorder can do it, in conjunction with a communicator, but that’s like carrying an iPad and a 3G hotspot and a phone all at the same time. That’s an awful lot for Keiko and Molly to carry on their camping trip to Andor just so Miles can see his daughter before bedtime.
Evo: I haven’t really gotten Qik to work well yet — I think it requires 4G-like speeds to be at its best — but I have facetimed with my dad using it. It’s not like when the captain is talking to Admiral Nechayev in the ready room, but we’re getting there.
Advantage: Evo

GPS:

Communicator: When you’re wearing it, the ship knows exactly where you are. But you can’t ask it to give you directions to the nearest Jumja Hut.
Evo: Turn-by-turn directions, multiple mapping applications, and you can be tracked by the internal GPS chip.
Advantage: Evo

So, in ten total categories, the Evo wins in eight, the Communicator in one, and they tied in one. The commbadge isn’t looking so great now, is it?

Look, I know that most of the stuff I’m talking about in this article didn’t exist in the 80s and 90s — cameraphones, social networking, texting, personalized GPS units, and apps. And I’ve written about how fast sci-fi has to change because actual technology is changing faster than ever these days. But I found it pretty amusing that, with only a couple of exceptions, my new cellphone (and, for the record, my old one, which was just an iPhone 3G that I’d had for more than two years) is a far better device than the Star Trek communicators of the TNG era.

Unfortunately, I can’t tell it to call the Enterprise and beam me up, but as Shatner once said, “I’m working on that.

For the record, I really wanted to call this post “I Beep My Communicator Back and Forth”, but it didn’t make any sense. Oh well. Also: no monetary compensation was received by anyone from Sprint or HTC. I just wrote this because I thought it was funny.

* For the sake of argument, I’m going with the TNG/DS9/VOY combadge units, rather than the pocket-comms of the TOS/ENT era. Also, except where noted, I’m sticking to what was shown on TV, because if you believe the novels, the little arrowheads can do almost anything.

Book Review: “Paths of Disharmony” by Dayton Ward


Boy, does it suck when everything goes horribly wrong. For 200 years, these dudes have been our friends, ever since we helped them make peace with these other dudes who were our friends even longer. But now they’re all pissed at us. So let’s send our most awesome dude to their house and hold a giant party, inviting everyone. That’ll totally work! Until the few asshats who kind-of-sort-of know these friendly dudes’ roommate call in all their asshat friends and start throwing down.

That’s pretty much the entire plot of Star Trek: Typhon Pact #4: Paths of Disharmony. Also known as the one with Captain Picard and the dreadlocked Andorian on the front cover.

In all honesty, this is quite possibly the best of the Typhon Pact novels so far, and I’m not really surprised at that. It’s the most popular ship and crew in Star Trek, plus a race that has really gotten kind of short shrift in televised Trek (Enterprise notwithstanding), plus a classic Trek “let’s go to a planet and solve a problem” episode. It’s written by Dayton Ward, who has done some really great Trek writing over the years. And, of all the Trek tie-ins written since the end of Voyager, this one brings together the largest amount of the most popular crew (four-sevenths of the central TNG cast).

Paths begins with the Enterprise being sent to Andor, a staunch Federation member for more than 200 years, because their people are up in arms that genetic research is being done to help them find ways to reproduce that don’t involve four distinct sexes. Lieutenant Thirishar ch’Thane, late of the Deep Space Nine relaunch, is a part of that team. Support on Andor is turning against the Federation, and the Andorian presider hopes a scientific conference will be the answer. Like I said, pretty standard TNG at this point.

Aboard the Enterprise, we find Picard, Beverly, their son Rene (who is now one year old), Worf, and Geordi. Added to their number are science officer Elfiki, contact specialist (and somewhat annoyingly Mary-Sue-ish*) T’Ryssa Chen, security chief (and Worf-squeeze) Jasminder Choudhury, assistant chief engineer Taurik, and ship’s counselor Hegol Den. Picard is mentally battling with himself as to whether or not he should take a promotion to Admiral (or even Ambassador), and he and Beverly are definitely looking to make things a little more stable for their son. Geordi is having love issues (a common theme for him). And everyone is worried about the Typhon Pact.

Upon arrival at Andor, the crew splits up into their traditional small groups — Picard does some diplomacy and is enticed to visit an archaelogical dig; Beverly works with the genetic scientist who caused all this trouble; Geordi builds a power station; Choudhury has to secure the conference building; and up on the ship, Worf is left in charge. Through all of this we meet many secondary Andorian characters, as well as a lot of enterprising young men (and women) — mostly in security. About 40 percent into the book, a rebel group of Andorians strikes at the Federation personnel, but it’s not until halfway through — the traditional cliffhanger point — that we see who’s really behind all of this anti-Federation settlement.

As one would expect, after the Typhon Pact drops a bombshell that shakes the Andorian people’s trust in the Federation, the true villains make a series of attacks somewhat reminiscent of the Picard-on-the-surface-Riker-on-the-ship that we saw in Insurrection. Our heroes must stop these terrorists.

You can guess how that turns out.

In exactly the same way that Rough Beasts of Empire didn’t, Paths of Disharmony manages to make me care about all the secondary (and even the minor) characters enough that I didn’t get lost when we jumped from place to place. With the exception of a huge digression (Picard’s archaeological trip, which seemed to me to be an excuse to tie in Enterprise), the writing is well-paced and the action is gripping.

I know there are at least two more Typhon Pact books in the offing, but they’ll be hard-pressed to top this one. Definitely worth it, for both casual and die-hard Star Trek fans who are looking for the next chapter in the lives of our Next Generation friends.

* I don’t blame Ward; he didn’t invent the character, and he actually gives her some respectable things to do in this episode.

Book Review: “Rough Beasts of Empire” by David R. George III


I’m really hoping that the Star Trek Typhon Pact tie-in novels aren’t going to suffer from the odd-numbered curse all the way through, because I don’t think I can handle spending another $8 on book five if it’s going to be as disappointing as Rough Beasts of Empire, the third book in the saga.

I had really hoped Empire would be great. After all, the author, David R. George III, wrote what was to my mind the best installment in the Lost Era, Serpents Among the Ruins (if you like Trek and you haven’t read it, you should rectify that situation immediately). George has also written other very enjoyable books in the Trek universe. But, unfortunately, this Typhon Pact novel just doesn’t cut it.

I’m usually a fan of multiple interlocking stories that come together at the end. I even liked Love Actually, despite the extremely-tangential way some of the storylines touched each other. But compared to Empire, that film’s stories were completely intertwined.

There are four distinct stories in Empire, and the only way to explain them is to keep them separate, like they are in the novel.

The Tzenkethi. As with the other Typhon Pact novels, Empire exists to show us a Star Trek race that we haven’t seen. The Tzenkethi are a merit-driven caste society of beautiful beings with no bones and a very unique approach to the use of floor (and ceiling) space. Their names are so complex that I can’t even remember what the main Tzenkethi character was called. Something with an A at the end. Anyway, this Tzenkethi was sent to be the Typhon Pact’s ambassador to Romulus, although she had a secret mission. Which was addressed so infrequently that I totally forgot about it until the very end.

Vulcan-Romulan Reunification. Spock is still on Romulus, trying to bring both sides together. This was by far the least interesting of all the storylines because, (a), we’ve been dealing with it in novels for far too long and, (b), we know it’s never going to succeed. It’s just an excuse to get a picture of Leonard Nimoy on the cover of the book. In any case, an assassination attempt is made upon Spock, which leads him to approach Praetor Tal’Aura* with a groundbreaking proposal.

The Romulan Senate. The Ortikant family, led by Gell Kamemor**, is heavily involved in the reformation of the Romulan Senate under Tal’Aura.

Captain Sisko. I firmly believe that this is the story George wanted to tell when he started writing this book. It is the most interesting, the most nuanced, and the most compelling. In the beginning, we see Sisko commanding the starship New York during the Borg war in Star Trek: Destiny. This actually happens before the first two Typhon Pact novels, which confused me at first, but I got over it. Anyway, after the battle, Sisko goes home to Kasidy and his family, but remembers that the Prophets told him he would only know sadness if he made a life for himself on Bajor. So he makes the questionable decision to leave Bajor and return to Starfleet. He is assigned a starship on patrol along the Romulan border, where he becomes Emo Sisko.

There’s also several minor sub-plots, including the return of a somewhat-overused-as-a-plot-device character, the summit between Empress Donatra and Praetor Tal’Aura, the observations of Senator Durjik, and an out-of-nowhere flashback to Sisko’s experiences during the last Tzenkethi conflict which completely pulled me out of the story.

The plots above only barely touch, and I don’t feel as though they were adequately tied together (especially Sisko’s, which only very slightly interacted with any of the others). I really feel this is two books — Sisko’s story, and the Romulan story. Unfortunately, I couldn’t really get into the Romulan story because it was too boring, and I couldn’t really get into the Sisko story because I can’t believe that Sisko would walk away from his family just because the Prophets told him to. I can think of at least three better ways to get Sisko into the story, and I’m probably not the only Trek fan who read “reunification” and thought “oy vey, enough already.”

I realize I’ve been pretty negative overall, but mostly what I’m negative about is the plot and the story. George’s writing is still top-notch, even when he’s dumping scads of exposition, and as with the other Typhon Pact novels there are plenty of hooks into other Star Trek shows and books that fans will remember and recognize. I just don’t think this book was interlaced enough with its A and B plots to really interest me; therefore, I’ll have to recommend that you give this one a pass and just read the spoilers online.

* You may remember her from Star Trek: Nemesis as the Romulan woman who left the Senate chamber just before everyone turned into stones and crumbled to dust.

* See Serpents Among the Ruins, where she was the chief Romulan negotiator on the Treaty of Algeron, best known for preventing the Federation from developing or using cloaking devices.

Book review: “Zero Sum Game” by David Mack


In the summer of 1988, my mom picked my sister and me up from our summer camp and said that my dad had gotten hurt at work (his foot) and was in the hospital. We were going to go see him, but since we’d be there for a while, she’d take us to the bookstore first. I remember picking out a book, and then on the way to the front, I noticed a whole shelf of Star Trek novels. I grabbed the one with the coolest cover.

That was my first exposure to non-YA genre fiction. The book was Diane Duane’s My Enemy, My Ally, still one of my favorites.

Since then, I have read hundreds of Star Trek novels across all five series. I used to read every single one, but now I pick and choose. I’ve been pretty judicious lately. However, I decided I’d give the Typhon Pact novels a try, and started with the first one, David Mack’s Zero Sum Game.

Although marketed as a Typhon Pact novel, Zero Sum Game is really a DS9 book at its heart. It also kind of requires that you’ve read the Destiny trilogy so you know about the characters, and that you’re at least aware of the events in Keith R.A. DeCandido’s A Singular Destiny (read the spoilers; I found the book kind of boring and Mary-Sue-ish). For those who aren’t: Ezri Dax is now the captain of the starship Aventine, and her crew contains folks from DS9 and TNG — including Simon Tarses. The Typhon Pact is a group of traditional Trek enemies that formed in the wake of the Borg invasion chronicled in Destiny; it includes the Romulans, the Tholians, the Gorn, the Breen, the Kinshaya, and the Tzenkethi. I seem to remember the reason for their creation as being pretty flimsy, but that’s neither here nor there. It seems as though the Typhon Pact novels are going to humanize Trek enemies who haven’t gotten a lot of play over the years. First up, the Breen, who speak in machine language and whose faces have never been seen. In the DS9 years, the Breen allied themselves with the Dominion, and that’s really about all you need to know.

In Zero Sum Game, Starfleet Intelligence has learned that the Breen are developing a slipstream drive to rival the Federation’s fastest propulsion technology, which is installed aboard the Aventine. Dr. Bashir, who has done a few missions for SI in the past, is tapped to infiltrate the Breen because he is genetically-enhanced, thereby giving him the ability to learn, process, and react faster than your average SI agent. His briefing is conducted by the other enhanced individuals Bashir met during DS9, including Sarina Douglas, with whom he’d fallen in love at one point. He agrees to go on the mission, with Douglas as his partner, and after an overly-convoluted plan to get them inserted into Breen space on the correct planet, they get their — and every Trek fan’s — first view of what the Breen are really like.

And that is, by far, the best part of the book. Not the action sequences, not the narrow escapes from death, not the way Douglas overcomes her captors or Bashir fights moral battles with himself over killing, and definitely not the B-plot of Dax trying to keep the Aventine on the Breen border so they can pick up Bashir and Douglas when their mission is complete. All of the plot and action is average Trek, and there’s actually quite a lot of improbable goings-on that seem to work out perfectly for our heroes. Even the ending is pretty unbelievable, and the coda wasn’t as surprising (to me, anyway), as I think it was intended to be.

But the Breen… ah, the Breen. I’d hate to spoil it all by saying everything Mack came up with to make them interesting, but the reason they really wear those masks and armor is almost worth the price of admission. As with many Trek novels, there’s plenty of space to explain and describe things that just can’t be covered in a television episode, and Bashir and Douglas’s mission to the Breen world is enough to fill a couple of episodes by itself.

The novel is $8, whether it’s electronic or paper, and I’m quite pleased that Mack writes such long stories because there’s almost nothing that annoys me more than paying $8 for something that’s only 225 pages with large print and big spaces between the lines. While all Kindle books use more or less the same font size and kerning, Zero Sum Game is 352 pages in print, so I definitely didn’t feel cheated by paying $8 for it. However, after the heart-wrenching character deaths in SCE: Wildfire and the sweeping grandness of Destiny — probably the best cross-series saga available in the Trek universe — I felt a little let down by Zero Sum Game. I’ll still read Mack’s next book, because he can easily reach the bar he set with Destiny, but I don’t feel as though I needed to read this novel the way I needed to read Destiny or Invasion or The Lost Era.

A few last words on the Typhon Pact miniseries: I happen to be the kind of person who can’t stop reading a series once it’s started, so I’ve already bought the second in the miniseries. It’s the Titan entry, and I happen to enjoy the Titan novels — they seem to have taken the mantle of the single-episode novel that TNG and TOS used to have, back in the day. I also understand the concept of needing a Big Boss now that the Borg are out of the picture. I even understand wanting to show us the Trek races we don’t know very well and humanizing them so we sympathize. But I’m not sure the Typhon Pact is a credible enough enemy, and I don’t fear them the way I feared the Borg or the Romulans. Where these books will shine is the exploration of the lesser-known enemy races, and also in the interactions between characters. Mack wrote Dax’s crew as a cohesive unit, and I don’t remember if he invented Lieutenant Kedair but she is definitely an interesting addition to the cast; the way he showed us the Breen was also quite well-done. So far in Book 2, I’m learning quite a bit about the Gorn.

I think my problem is that I’m just not as excited about these books as I was for Destiny, or for new entries in New Frontier, or even for stand-alone Trek novels like in the 90s and early 2000s. And I think that really does a disservice to both Star Trek and to the novelists they’ve tapped to write these books — Mack, Michael A. Martin, David R. George III, and Dayton Ward, who have written some really great Star Trek fiction in the past. Perhaps when taken as a whole, after I’ve read them all, the Typhon Pact miniseries will feel like a complete storyline and I’ll feel better about recommending the entire series. But not yet.

Book Review: “Kraken” by China Mieville


When China Mieville’s The Scar — still my favorite book of his — came out, I was working for an over-the-air sci-fi-themed radio show which shall remain nameless. They booked an interview with Mieville, and as the board-op, I called him (I’m guessing at his hotel in Los Angeles or wherever he was), thanked him for being on the show, and potted him up when it was time for him to go on. The hosts talked to him about the novel, which was noteworthy to them I guess because it had a vampire in it. After about 15 minutes, they thanked him, and it was over*.

Mieville’s latest novel, Kraken, is about a giant squid in the same way The Scar is about a vampire.

Kraken is an extremely difficult book to summarize; Mieville’s plots often are. So instead I’m going to link you to this review by The Guardian. Their one-sentence precis is quite masterful:

Following the quest of museum curator Billy Harrow to recover his mysteriously vanished prize exhibit, the giant squid Architeuthis, Kraken plunges Billy and the reader into an alternative London of cults and magic.

Now that you know that, here’s what I liked (and didn’t) about the book:

When I first started reading the novel, I have to say I was — quite sadly — disappointed. Not with the content or the ideas, but with what I perceived to be the novel’s generic nature. It had many of the hallmarks of a fantasy story, and while each element was quite interesting… well, a $1000 hamburger at a gourmet restaurant still looks like a hamburger. To wit:

  • The main character, Billy Harrow, is about 30, intelligent, a little geeky (but not too much), and non-violent. Stuff happens to him. Eventually he takes control of that stuff.
  • Dane is a guard who is the key to the world of weird, and while our MC didn’t like him at first, it turns out he’s quite an important character.
  • There’s a trio of policemen who want Billy to work for them, and they come off kind of like Smith in the first Matrix, but it turns out that, hey, they’re not all bad.
  • Wisecracking female cop who knows more than her colleagues? Check.
  • Small god who is very helpful but can’t actually do anything.
  • This is the big one, the one that really ripped it for me: while the Big Bad Guys are the usual sort, it seems like most urban (or regular) fantasy contains two guys who speak with a funny patois or patter to their speech, are ruthless, love their jobs, and are feared by everyone. Yep. They’re totally there. And they commit murder and inventively-violent ways which, to me, seemed far too over-the-top even for Mieville, who, in the past, has had the arms of a dead child grafted onto its mother’s face as a form of punishment.

After the first 100 pages or so, I got into the swing of things and the generic feel of the characters went away. The use of conventions makes sense — it allows a fantasy reader to jump right into the world through the use of familiar characters, and casual readers are able to map character types onto the kind of characters they’re used to in, say, political thrillers or romantic comedies, thereby making what is often a very tough book to read just slightly easier.

And make no mistake: this isn’t the easiest book in the world to read. Mieville knows a lot of words, and he makes no bones about using them all — and not just in the order you’re used to. His writing is almost gymnastic in nature, and it forces you to pay attention to every bit of it in order to ensure you don’t miss anything. It’s really tough on those of us who are quick readers. He also continues to use very visceral and phantasmagoric verbal imagery — something I noticed in the New Crobuzon books — and, while it adds strength to the storytelling, sometimes it just gets tiring to have to think so hard about the words, instead of what they’re saying. (For example, when the Final Boss is revealed, and the monologue is given, I had trouble remembering the various clues that were given throughout the rest of the story as the Final Boss explained them.) I don’t mind working hard to read a book, but it can be too much from time to time.

I really enjoyed the book’s humor and genre awareness — for example: if you give a Star Trek fan the magical power to teleport, of course he’s going to beam everywhere he can. And speaking of Trek, one of Billy’s primary weapons throughout the novel is his phaser. It really works. In some places, Mieville basically says “yeah, this genre convention is crap, here’s how it really is when a magical practitioner does it”. That works too. One of his strengths is that every little bit of the world is fully-realized, which means the novel is packed full of little moments of win.

Also on the positive column is the sheer amount of cool and different powers the denizens of London possess. Smoking reality, teleportation, burning something so thoroughly it never even existed, creating a demonically-possessed iPod… there are dozens, and they’re all interesting. As are the end-of-the-world cults and the weird religions, the Embassy of the Sea, and the penultimate Boss Fight (think Jenova, with the final boss being Sephiroth).

Kraken is Mieville at his creative best, building a detailed and immersive world with a complex and layered plot that — in this case, quite literally — could mean the end of the world. The novel certainly has its flaws, as I noted above, but it’s definitely a good story, exciting and enjoyable to read. It’s no The Scar, but I think it’s a better book than The City and The City (which I didn’t really enjoy that much). I for one would’ve preferred another visit to New Crobuzon, but this is almost as good.

So, if this book’s just sitting on your bookshelf, gathering dust, perhaps it’s time to —

— oh, yes, I’m going there —

RELEASE THE KRAKEN!

funny dog pictures-Release the Kraken!

* One would think the guy who had actually read the first novel in the New Crobuzon cycle might have helped in the prep for the interview. But that didn’t happen. If only I’d known how big a fan of Mieville’s I’d become, I’d have gotten in on the ground floor there.

Book Review: “Super Sad True Love Story” by Gary Shteyngart


Warning: the following book review contains explicit language, which is quoted directly from the novel. Reader discretion is advised.

I find most near-future-world-gone-mad stories hit-or-miss. Either they try too hard, or the characters are too flat, or the ideas are just too far out there (or not far out there enough). But occasionally I’ll find one that has the perfect mix of stuff I like.

With Super Sad True Love Story by Gary Shteyngart, I got lucky.

Super Sad True Love Story is a hilariously-scary near-future love story about a 39-year-old man named Lenny Abramov, clearly based at least in part on Shteyngart himself. The son of Jewish Russian immigrants who moved to New York before he was born, Lenny grew up with all the Russian pessimism, Jewish guilt, and immigrant pride that those folks were wont to do. Now he works for a multinational corporation’s Post Human Services division, selling life extensions to HNWIs (high net worth individuals). Our story begins with him finishing up a year in Italy, trying to make sales and failing spectacularly, living in a way considered dangerous by his coworkers (eating too many carbs, drinking too much wine), going to parties, and trying to figure out how he’s going to explain to his boss and close friend Joshie why he hasn’t hooked any clients.

At a party, Lenny runs into Eunice Park, spending time in Italy between her graduation from college and her entry into law school. Eunice, the daughter of Korean immigrants living in New Jersey, is very thin, very pretty, and very much a product of her environment. Lenny falls in love with her instantly, and through a strange confluence of circumstances manages to take her to bed.

Using first-person accounts from Lenny’s diary and Eunice’s GlobalTeens account (more on that shortly), the book then follows Lenny and Eunice as they separate and get back together, return to New York, and try to build a relationship.

Until America falls.

From a science-fictional perspective, Super Sad True Love Story is the standard “America loses power while Europe and China grow in strength, America falls, America is rebuilt” story I’ve read in various short-stories and novels over the years. But where the novel shines is in the author’s uncanny predictions of the near future*. Here are some:

Money: The dollar is as devalued as the currency in current third-world nations, but most upper- or middle-class Americans use yuan, or “yuan-pegged dollars”, which are worth more. Right now, if I’m reading the news right, the dollar isn’t as well-respected globally as it used to be. Also, in the book, several nations are run by their largest companies — StatOil in Norway, HSBC in the UK (which is now called HSBC-London), Stability in Canada, and Petro in Russia. Mergers are rampant, too; Eunice’s bank is AlliedWasteCVSCitigroup, and LandOLakes also apparently has a financial wing.

Technology: Phones have been replaced by an umlaut-laden version of the word apparatus, “apparat”. People rarely speak (or “verbal”) to each other, preferring to use apparati to instantly find out about others. This is already happening; people on dates, trying to build relationships, would rather sit and stare at their phones than actually speak to each other. Apparati are also getting smaller and smaller, and are able to bring in more and more information; while cell phones have actually gotten slightly larger, the other half is already happening. (The book also has a very clever dig against iPhones in it.) Oh, and the sheer amount of information Lenny can get about Eunice as he flies back from Italy is staggering and scary — credit information, friends, photos, addresses, shopping trends…

Social Networking: Today, everyone and everything is on Facebook, and Facebook can suck in all your different social networks — Twitter, Foursquare, GetGlue, etc. In Super Sad True Love Story, everyone — adults, kids, professionals — uses a social network called GlobalTeens. Eunice happens to write long letters to her best friend Jenny, who lives in California (where Eunice used to live), and GlobalTeens keeps telling her that people don’t read anymore, that she should send image messages or video streams instead.

TV News: There are apparently only two 24-hour news channels, FoxLiberty-Prime and FoxLiberty-Ultra. Lenny’s parents watch these. Everyone else gets their news from media streams, which can come from anywhere, including Lenny’s friend Noah (who does a political stream) and Noah’s girlfriend Amy (who, despite being in perfect shape, runs the “Muffintop Hour”). This is sort of a riff on Current, and others who have YouTube or UStream shows.

Devaluation of Shock: Slang has gotten more and more extreme. JK, for example, has become “JBF”, or “just butt-fucking”. Eunice talks to Jenny about porn they watched together as children (and the context indicates this is completely normal). The terms AssLuxury and AssDoctor are thrown around with impunity. One of Noah’s friends runs a liberal-slanting news stream intercut with explicit video of hardcore homosexual sex. The pervasiveness of porn and the subsequent imitation of acts seen in it is described in Jenny’s letters to Eunice about parties where it is normal for people to have pornographic-style sex in company. A top retailer of clothes for women and men is JuicyPussy. The hot new jeans trend is called Onionskin, which are completely transparent. “TotalSurrenders” are women’s undergarments that pop right off with the touch of a button. And we complain about pants on the ground…

Rating Everything: Walking through New York City, Lenny passes credit poles, which display his high rating (1520). Apparati can rank everyone in the room to see who the most desirable men and women are. Personality and fuckability are measured on a scale of 0 to 800. At Lenny’s office (a converted synagogue — actually kind of a cool image), an arrivals/departures train board shows what kind of mood everyone is in.

American Patriotism: In the novel, America is very much in decline. Poorly-spelled signs from the American Restoration Authority claim “Together We’ll Go Far” (the Wells Fargo slogan; I knew it sounded familiar) and various other vaguely-positive messages about change. Anti-immigrant sentiment is strong, and people who don’t look like “‘Murricans” (in the Fox News sense of the word) are grouped by metaphor or stereotype — Chinese people save, Latinos spend or have bad credit, and so on. As things get worse, roadblocks are set up throughout New York, plastered with signs saying that, by reading the sign, citizens deny the existence of the checkpoint while implying their consent to let the ARA do whatever it needs to do. And while the use of apparati is permitted on airplanes, the closest Lenny can get to JFK to meet Eunice’s plane is somewhere on the Van Wyck Expressway, at an ARA checkpoint patrolled by National Guardsmen with automatic weapons.

The novel is full of clever wordplay, prescient references, hilarious-while-being-vaguely-uncomfortable interactions between characters, and a scenario about the end of America that will frighten the hell out of you because it’s completely plausible. It’s also vaguely reminiscent of the way Muggle Britain was unaware of the war between Voldemort and the Order during HP6 and HP7. I really enjoyed reading it, and I got through it quickly — it’s an easy read, and I’ve always found humor to go faster than tragedy. I’d call this a satire more than anything else, but I think it also fits into sci-fi in the same way as films like Gattaca and Code 46**, and its exaggeration of what’s happening now echoes the “Would You Like To Know More” moments of Paul Verhoeven’s adaptation of Starship Troopers. I definitely recommend Super Sad True Love Story.

And I’m not JBF.

* I believe the book takes place in the 2030s (possibly the 2020s or 2040s). I can’t recall it ever being explicitly stated, and I wasn’t able to easily infer it.

** A quick rant about “Code 46” — I really liked the film, and thought it was beautifully-shot with great sets and locations. It doesn’t have any cursing, and there’s no explicit violence, but it’s rated R. Why? Because in one scene, actress Samantha Morton is shown from the front with her bottom half completely uncovered. Meanwhile, films suffused with violence like “The Dark Knight” and “Batman Begins” are PG-13. What does it say about us as a culture that we’re more afraid of a one-second shot of the place that babies come from than our tweens and teens seeing a pencil jammed through a guy’s eye and the aforementioned guy stumbling around in pain for at least five times that long?

No Ordinary Defense of Genre Television


Anyone who’s ever been a fan of a losing sports team knows that sometimes you have to make excuses for your club’s poor play. As a lifelong Dolphins fan, believe me, I know — I’ve spent more than a decade extolling our defense while facepalming at the antics of our atrocious offense.

As a sci-fi fan, I’ve lately found myself feeling the same way.

No one was more excited than me when No Ordinary Family was announced. I’ve often thought The Incredibles was robbed of a best picture nomination, but if the compensation is a live-action version, well… who am I to complain?

There’s just one problem: I don’t actually like No Ordinary Family.

On paper, the show is a great concept for someone like me: normal family gets superpowers, does superheroic things. And the cast is pretty good: Michael Chiklis as Mr Incredible, Julie Benz as the super-speedy mom, Stephen Collins playing against type as an evil research magnate, and Romany Malco (who always stole the show in Weeds) as the sidekick. The scripts are your tried and true origin story plots — family vs superheroism, vigilantism vs the need to do right, and the ever-popular “getting discovered” story arc. On paper, it’s a recipe for success.

Except that the execution keeps falling flat. The family drama is too dramatic or too silly. Most of the subplots with the kids make me want to facepalm (despite the excellent job Kay Panabaker does as the telepathic teen daughter). The geek references from Katie, one of the sidekicks, are wasted on the audience because it’s abundantly clear she’s a geek only to pacify the geek crowd who — and let’s be honest here — isn’t getting what they need from this show.

We wanted a live-action Incredibles. What we got was a family drama with a veneer of superheroic fantasy. And as bad as it would be for genre as a whole to lose No Ordinary Family, I can’t see any way that the show can turn itself around without killing off a few of the characters in a David Mack style (remember what he did to the crew of the Da Vinci, and the billions he sacrificed to the Borg).

The thing is, instead of geeks saying we should cut our losses and support other genre shows like Fringe, we try to have our jumja sticks and eat them too. We make apologies for the less-intelligent plots, the overused origin stories, the constant hammering into our heads that MISUSING POWERS FOR PERSONAL GAIN IS WRONG. The core audience already knows all this stuff. They want more Chuck and less Brothers & Sisters.

Now I’m not completely dim — I’ve worked in television for six years, and I understand the concept of making a show appeal to the widest audience possible. Unfortunately, homeopathy doesn’t work. Putting 1/100th of 1% of genre into a 100% solution of ABC family drama won’t cure the lack of geek audience.

I’m tired of making excuses for shows like No Ordinary Family. I’m tired of keeping passable excuses for genre on the air at the expense of truly good shows like Fringe. I don’t wish anyone working on the show any ill will, and if it stays on the air for five years, I’m totally fine with that. But I can’t keep ignoring the flaws of genre shows like No Ordinary Family. I say it cheapens the content pool as a whole, and — let’s be honest here — if they wanted a TV version of The Incredibles… well, doesn’t Disney own it already?

I’m leaving No Ordinary Family on the DVR, and I’ll probably finish out the season. But I can’t lie to myself anymore.

I don’t think I actually like the show.

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