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Escape Pod 658: Beatrix Released

Show Notes

Termination Shock
Termination Shock

TERMINATION SHOCK is a new roleplaying game from Greg Stolze, chronicling your adventures as an ordinary human rescued from hellish war by disorganized aliens. What will you do as a refugee in a strange cosmos? Cling to your past, or find a purpose among inscrutable aliens? Will you just get by, or will you redefine humanity in the eyes of a million extraterrestrials? The choice is yours in this new tabletop game, on Kickstarter now.


Beatrix Released

By Shaenon K. Garrity

The lichen in the cupboard has at last begun to sing.  It sings in two-part harmony, bel canto, essaying a faultless duet with itself.  What a strange and lovely fairy!  I am convinced more and more that my earlier theory was correct, that the lichen is a bipartite organism comprising both fungus and an algae or bacterium.  A remarkable symbiosis, distinct I believe from any recognized taxonomy.  The love its halves sing to one another is profound enough to make one blush, and I soon retreated to the far end of the room to sketch my collection of English mice in the bone cabinet.  Papa and Mamma have allowed me to keep a few childhood specimens in my room again, to be used for art lessons only.

Dinner party tonight.  All the MPs got a clinical dissection, it was lively.  Papa and Grandpapa are appalled by Gladstone’s capitulation to the Irish Free Staters.  I agree entirely.  If it were me I’d turn them all out with a thrashing.  When the guests moved to the drawing room for dessert and coffee Mamma suggested I retire, as the conversation was likely to get too intellectual for a girl like myself.

(Speaking of conversation: I’ve decided to continue this diary in a new code.  The previous simple substitution code was v. solvable, and the thought of Mamma reading my less charitable observations was keeping me up at night.  She will go through my things!  Besides it is good mental exercise to practice a new writing system.)

A few new faces among the dinner guests.  One gentleman with an amusing gait, stiff and precise, like a spider.  He specifically resembles the Pholcus phalangioides or Daddy long-legs.  The cause of the distinctive perambulatory motion of spiders is hydraulic pressure, which assists them in flexing their limbs.  The cause of the distinctive perambulatory motion of the dinner guest is unknown.
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Escape Pod 656: Into the Breach (Flashback Friday)


Into the Breach

By Malon Edwards

I’m off my bunk and into my jodhpurs, knee-high leather boots and flight jacket the moment the long range air attack klaxons seep into my nightly dream about Caracara.

Muscle memory and Secret Service training kick in; I’m on auto-pilot (no pun intended) and a good ways down the hall buttoning up both sides of my leather jacket to the shoulder a full thirty seconds before I’m awake.

And just so you know, the ever so slight tremble in my hands and fingers is not fear. It’s adrenaline. I’m cranked and ready to put my foot all up in it.

A door to the right opens and Pierre-Alexandre falls in on my right flank, his steps brisk like mine. Our boots echo down the long hallway as we make our way from the underground bunker at Soldier Field to the bunker at Meigs Field.

What you think we got? he asks.

My reptile mind—that wonderful, hedonistic thing of mine—notices how lovely his make-me-jump-up-and-dance-like-I-just-caught-the-Holy-Ghost-in-church dark skin looks in the red emergency scramble lighting.

And yeah, I know. I’m going to hell for that.

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Escape Pod 651: Impossible Dreams (Flashback Friday)


Impossible Dreams

By Tim Pratt

(Excerpt)

He went to the Sci-Fi shelf‚ and had another shock. I, Robot was there, but not the forgettable action movie with Will Smith‚ this was older, and the credits said “written by Harlan Ellison.” But Ellison’s adaptation of the Isaac Asimov book had never been produced, though it had been published in book form. “Must be some bootleg student production,” he muttered, and he didn’t recognize the name of the production company. But‚ but‚ it said “winner of the Academy Award for Best Adapted Screenplay.” That had to be a student director’s little joke, straight-facedly absurd box copy, as if this were a film from some alternate reality. Worth watching, certainly, though again, he couldn’t imagine how he’d never heard of this. Maybe it had been done by someone local. He took it to the counter and offered his credit card.

She looked at the card dubiously. “Visa? Sorry, we only take Weber and FosterCard.”

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Escape Pod 645: The Revolution, Brought to You by Nike (Part 2)


The Revolution, Brought to You by Nike, Part 2

by Andrea Phillips

5. THE LAUNCH

Launch day came on a bright Tuesday, amid a flurry of reports that the executive office had pushed through a series of contracts requiring the president’s own hotel properties be the preferred vendor for all federal travel going forward. Another day, another straw that was somehow never the last one.

The first part of Corazon’s campaign was the manifesto. That would take about two weeks.

They seeded a few aspirational pieces of video right away, to model the kinds of things they were expecting from legitimate users. In one of them, a gay couple hugged on camera, and the shorter one said “I’m making a world where love is love is love.” In another, a child in a wheelchair looked at the camera with determination and said, “I don’t want to die.”

They also front-loaded the Beyoncé video, a beautiful declaration of strength and defiance. They had enough of those celebrity videos to release a new one every day for the duration of the campaign. It was going to be so amazing.

The press went wild. Beyoncé, treason, Nike, the Justice Department, hope, plus something small that people could do to feel useful? The clickbait farms didn’t even have to work at the story. It was a done deal from the start.

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Escape Pod 644: The Revolution, Brought to You by Nike (Part 1)


The Revolution, Brought to You by Nike

by Andrea Phillips

1. THE BRIEF

Corazon clicked to the slide she’d been dreading: long-term trends for brand engagement. It was dire.

She focused on the smudgy mirror at the far end of the conference room, looking past her team to her own reflection. She pulled her shoulders back, like her grandmother had instructed. She tipped her head to the side, disarming but not too flirty. When she spoke, she was a breath apologetic, but not too much: “As you can see, we have our work cut out for us.”

She turned to face the projected line graph behind her. “Year on year sales are down, but we’ve been expecting that due to the current… economic climate.”

That was the euphemism to end all euphemisms. Everybody in that over-air-conditioned room knew exactly what she meant, though, because they were all living on the same rapidly sinking ocean liner. Gregoria, a junior art director, began to nervously shred the paper cup her morning latte had come in.

“The really bad part is this.” Corazon swept her hand along the line labeled Brand Perception, which had plummeted like a stone in the aftermath of the election. “And it’s not just us. The truth is, nobody gives a shit about brands right now.”

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Escape Pod 631: Heart of Ash, Heart of Steam

Show Notes

Heart of Ash, Heart of Steam is set in the same universe as Escape Pod 436: Into the Breach.


Heart of Ash, Heart of Steam

By Malon Edwards

You squeeze through the doorway past the bouncer wearing the massive Conquest Knight XV exo and make way your over to Nyanza Swift. The Soul Queen’s blackout is spacious, but minimalist. Low sightlines. No shadowy alcoves. No jacks. No data exchange. No electricity.

This is the best blackout in uncontrolled airspace.

Your twin sister is sitting in the back near the chop shops. She stands and you kiss her on both cheeks. Her quicksilver skin is cold against your lips. You frown.

“It’s not that bad,” she says.

“Fout,” you curse, and you are surprised by the anger in your voice. “Ou malad prèt pou mouri. You’re dying.”

Nyanza Swift smiles, a wan, tired one, and new crow’s feet crinkle her eyes. “Mwen fatige.”

“E fèb,” you add, trying to keep the worry out of your voice. “You look like you’re about to fall over.”

“Mwen byen. I just need an hour or two of rest and some high quality coal dust.”

You shake your head. “M ka wè li. It’s all over your face. You’ve aged twenty years since we last saw each other.”

Your sister’s smile becomes more playful. “M ap fè dan zòrèy. I’m no spring chicken anymore, am I?”

“Sispann fè jwèt,” you tell her, wiping your eyes. “It’s not funny.”

Nyanza Swift’s smile fades fast. “Ah, sè byenneme mwen, my kind-hearted little sister, pa kriye.” She moves her chair to the other side of the table and puts her arms around you. The cold quicksilver skin of her fine jaw touches your exposed cheek. “Please don’t cry.”

You shake your smooth, brown bald head hard. “M pa vle al bwachat w. I don’t want you to die, but you will. If you keep doing this, w’ap mouri.”

You have no idea what she is doing to herself, but it scares you.
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Escape Pod 628: The Endangered Camp


The Endangered Camp

By Ann Leckie

After the terrible push to be free of the Earth was past, we could stand again. In a while, the engineers had said, everything would float, but for now we were still accelerating. We were eight in the small, round room, though there were others on the sky-boat–engineers, and nest-guardians examining the eggs we had brought to see how many had been lost in the crushing, upward flight. But we eight stood watching the world recede.

The floor and walls of the room were of smooth, gold metal. Around the low ceiling was a pattern of cycad fronds and under this scenes from the histories. There was the first mother, ancestor of us all, who broke the shell of the original egg. The picture showed the egg, a single claw of the mother piercing that boundary between Inside and Outside. With her was the tiny figure of her mate. If you are from the mountains, you know that he ventured forth and fed on the carcass of the world-beast, slain by the mother, and in due time found the mother and mated with her. If you are a lowlander, he waited in the shell until she brought the liver to him, giving him the strength to come out into the open. Neither was pictured–the building of the sky-boat had taken the resources of both mountains and lowlands.

On another panel was Strong Claw, her sharp-toothed snout open in a triumphant call. She stood tall on powerful legs, each foot with its arced killing claw, sharp and deadly. Her arms stretched out before her, claws spread, and her long, stiff tail stretched behind. The artists had worked with such skill that every feather could be distinguished. Behind her was the great tree that had carried her across the sea, and in the water were pictured its inhabitants: coiled ammonites, hungry sharks, and a giant mososaur, huge-mouthed enough to swallow a person down at a gulp. Before Strong Claw was forested land, full of food for the hunting, new territory for her and her daughters yet unhatched.

A third panel showed the first sky-boat departing for the moon that had turned out to be farther away than our ancestors ever imagined. That voyage had been a triumph–the sky-boat (designed, all were ceaselessly told, by lowlander engineers) had achieved a seemingly impossible goal. But it had also been a disaster–as the mountain engineers had predicted, and the lowlanders refused to believe until the last, irrefutable moment, there had been no air on the moon. But as we had now set our sights on Mars, the artist had left off the end of the tale, to avoid ill-omen.

The engineers had used mirrors to cast an image of the Earth on the last, blank panel of the curved wall. It was this that held our attention.
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Escape Pod 625: Herd Mentality (Flashback Friday)

Show Notes

Herd Mentality originally appeared on Escape Pod on July 21, 2005 on episode 011.


Herd Mentality

By Jay Caselberg

(Excerpt)

Einstein was getting old now. All of them. Not so old that he was past it, but you had to wonder. When our troops liberated the Spemann Lab complex in 1945, the Einsteins had been just five years old. The Government had done the humanitarian thing and brought them back home. Eventually, someone had leaked the information and slowly, slowly, public pressure and outrage had grown. The big hush-hush operation our government had mounted was shut down and the Einsteins were released‚ or rather, they were integrated into society in a humanitarian manner. That was the wording the government press releases used. Two hundred and fifty is a lot of Einsteins.

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Escape Pod 551: The Most Absurd Dance at the End of the Worlds


The Most Absurd Dance at the End of the Worlds

By Holly Heisey

It was the end of the worlds, and Mr. Jamison and I were arguing over peas. Not the mush you get in a cafeteria, but peas that smelled like grasshoppers and summer. Real, in the shell, peas.

Mr. Jamison detached his monocle and peered down at the pea pods on my outstretched hand. He made a huffing sound that poofed his drooping moustache. He looked like a side character in an old John Wayne movie, stuffed into fussy clothes.

“It is an altogether sensible looking vegetable,” he finally said. “But how will they help us to program the Back Button?”

He motioned to the collection of brass pipes and gauges that hulked on the sturdy worktable. Afternoon sunlight slanted from the warehouse windows and gave the Back Button a purposeful glint. If we could figure out what that purpose was, we could save the worlds.

I picked a pod off my hand and held it to the sunlight. “I think this pod is like the shape our worlds are taking now. The brane that contains the one hundred and nineteen realities is stretched thin and long, and our worlds are lined up inside of it.”

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Escape Pod 547: Ride the Dragon


Ride the Dragon

by Bojan Ratković

We were a band back then, in the bat-shit Wild West days of the game. We held our court at the Gentleman Boozer, the loudest pub on the big map. It was Haru, Flygirl, Black Boris, and me. And we had floaters, part-time comrades. Mostly kids who wanted to be like us, who did us favors. But Tony Rem was there too, the one that rode the dragon.

It’s hard to believe now just how big it was, when they launched True-Fantasy. It was the first MMORPG with MaTRiX immersion headgear―it jacked you in, made you really live it. Most of the players were funboys―kids who played for fun―and they paid the bills. But you could make RL coin if you were good enough―real life currency―and the rest of us wanted a cut.

Punchers punched the clock, putting in RL hours to work as barkeeps and innkeepers and helpdesk clerks. Gougers sold rare items for RL cash; there was a big black market and bigger gray area, and you could make a killing. We were glitchers―beta testers, top players. Exposing glitches in the game was our business, and admins paid top dollar to help them fix whatever bugs we could find. But it wasn’t about the money. All the top glitchers, the real cowboys, were after big scores. We proved ourselves by exposing the wildest glitches, the ones that got the map talking.

There was a group of mercenaries in the Boozer the day Tony came to us about the dragon. They sat across from us, up by the stain glass windows. They were the wrong kind of mercs, cutthroats. They helped the funboys on their quests, for a fee, but then they’d turn on them, cut their throats and take their items. And poof, back to beginner’s village. It wasn’t exactly legal, but they used proxies, rented avatars. Admins kicked them, they came back.

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