Posts Tagged ‘EP Original’

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Escape Pod 570: What Good is a Glass Warrior?


What Good is a Glass Warrior?

By Scott Huggins

Like falling through rings of intermittent diamonds;
White laser-circles of moon.

Kinhang Chan Tzu chose those words to describe being me. Given that he was Earth’s poet laureate, and I am only my parents’ daughter, who am I to argue? I have never seen any of those things – he might be right. How can I know? Colors remind me of swimming. Like water, they surround you, but give you nothing to hold on to.

I hold the release lever to the airlock in my hand. The inner door stands open behind me. I say a brief prayer. I pull the lever down.

The soft wind of Langstrand rushes into the colony ship, smelling of forest and beach. Behind me, bulkheads close with soft bangs. All except the ones I’ve cut out of the circuit. No alarms sound. No lights flash. Quickly, I jog back to Cargo Bay One.

Now there is only waiting.

I crouch in a swirl of blue and black wind, and my polyfiber spear is a shaft of warmth in the ocean of air, heated by my fingers. Wind flaps against my father’s too-big combat jacket, making listening difficult. The only breathing is Uncle Jimmy’s, strapped in the gurney.

“You there, Unk?” I whisper.

“Lass? Where are you? It’s dark.”

“Yes, Unk, it’s dark. What do you see? Anything?”

“Too dark to see. Too dark for the Glass Lass. You should be in bed. Where are Don and Amy?”

“They’re safe, Unk.” As safe as sickbay can make them, anyway.

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Escape Pod 566: Honey and Bone (Artemis Rising)

Show Notes

Artemis Rising returns to Escape Pod for its third year! This month-long event highlights science fiction by women and non-binary authors. We have five original stories this year that range in topics from biotech to far-flung A.I, virtual reality, and nanotech.


Honey and Bone

By Mads Alvey

With each step she took, the girl’s leg hissed. Thump, hiss, thump, hiss, thump, hiss. Whenever she lifted her leg, the knee joint extended. Her thigh and shin pulled apart unsettlingly, reminiscent of something deeply broken. Her gait was slow, round, loping. She didn’t move with any expedience. It was a speed without rush, or any desire for such.

Her footfalls themselves were soft, a quiet–thup, thup, thup. Soft leather covered her feet as she padded along, her hissing knee the loudest sound there. Once, it had creaked, a creak reminiscent of breaking metal–or perhaps, nearly as much, a rusty hinge. Before that… she didn’t remember.

The girl plodded slowly through a field of tall grass. The dry grass was up to her waist, rustling with each step. Rustle; rustle, hiss; rustle; rustle, hiss. It was late summer and the sun was high and hot. Her pack was heavy with honey from the field of hives outside the village. It was raw honey that she had scraped into dark jars, small glass jars could be found, at least one, in each home in her village. Several bees still lingered, buzzing around her as she walked, following her home.

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Escape Pod 564: Trusted Messenger


Trusted Messenger

by Kevin Wabaunsee

Dr. Thaddeus Begay had been expecting a dying child in the exam room, but no one had said anything about a woman half-dead from starvation. He stepped inside and muscled the door shut—like the rest of the clinic, it was made from metal reclaimed from the original dropship, and like everything else in the colony, it didn’t quite fit right.

“Good morning,” Thad said.

“Hello there,” the woman said. Her tone was probably meant to be cheerful, but to Thad, it sounded like it took significant effort.

Thad frowned. His nurse must have made a mistake. A woman had burst into the clinic without an appointment, the nurse had said, demanding help for her sick child.

But the woman sitting on the examination table with her child was thin to the point of starvation. Cheeks deeply sunken; the outline of her ribs and collarbone sharp through her tank top. Her hair, like her shirt, was thin and plastered against her flesh with sweat. On her lap sat a little boy of about a year and a half, had jet-black hair and deep brown eyes, and cheeks that were flushed with a painful crimson rash. Still, he looked healthier than his mother.

Thad dragged a stool over to her. It squealed across the faint outlines of the struts and tie-downs and internal dividing walls that had once honeycombed the massive storage container that now served as the colony’s clinic.

He glanced back at the chart—her name was Suzanne Buenaventura. He glanced at her vitals, and nearly gagged when he saw her records from the colony ship. She’d been more than 215 pounds when the dropships had landed. Sitting on the exam table, she didn’t look like she’d top 110. “And what seems to be the problem this morning, Mrs. Buenaventura?”

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Escape Pod 560: Run


Run

By C.R. Hodges

The claxon blares three times: all clear. We file out of the underground shelter and up the serpentine lava tube. Our semi-annual hibernation drill, bureaucratic gibberish for run down to the emergency shelter and hide, is now monthly. I’m all for avoiding nuclear annihilation, but I wish the drills weren’t scheduled so close to lunar sunset.

I jostle my way toward the front of the long line headed for the surface modules. It’s been fourteen Earth days since I’ve talked to my best friend. Sure we could have emailed or texted, even from two-hundred and thirty-nine thousand miles away, but that would be cheating. We’re the Interplanetary Morse Code Club. Sally is President, Earth District; I’m Vice President of Lunar Operations. It’s a small club.

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EA Metacast, January 2017


A look back at 2016 and what’s in store for Escape Artists — and for you — in 2017.

Also, a full list of 2016 award-eligible 2016 Escape Pod first publications follows, along with links to episodes, for those who couldn’t make it through the marathon audio version:

Escape Pod 557: Impossibility Crow


Impossibility Crow

By Remy Nakamura

The Kingdom Coffee Missionary Handbook tells Paulo that he should always put his guns away during a door approach. He’s heard this hundreds of times before, but the Handbook speaks with a voice of authority, deep like a luchador’s, strong like a drill sergeant’s, calm like his abuelito’s. It slides in just under his ARgog’s selectively amplified environmental audio. 450 bonus points if the contact is completed without violence, calculates the Handbook, 900 if there are no deaths. Each death harms the public image of the Kingdom, the Handbook tells him. Paulo nods agreement. Way better to spread the faith on the no-kill difficulty setting.

Still, Paulo is not stupid, so he pauses to load Rambo, his ancient and lovingly modded M4A1 Carbine, before slinging it across his back. Looking bad-ass is his favorite violence prevention technique. The Handbook says nothing about tear gas, and he decides not to mention the CS smoke grenade in his left pocket. His last couple of leads had ended with tense stand-offs. Goddess, yo creo, he prays silently. Help my unbelief. He fingers his mala of Robusto beans, sniffing hard to catch its fading aroma.

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Escape Pod 554: Captain Drake Learns His Lines


Captain Drake Learns His Lines

By Amy Sisson and Kate Suratt

So I was sitting there minding my own business and trying to choke down the rotgut Rick passes off as whiskey, when who should come sailing through the door but Jeanne Bixby –- yes, the Jeanne Bixby, the biggest telewave starlet this side of the galaxy. She’d covered that famous red-gold hair with a gauzy green scarf and wore sunglasses, but she had to take them off because the bar was so dim she nearly tripped over the Candalubian dozing on the floor just inside the doorway.

Candalubians can sleep anywhere.

Anyway, I knew it was her the minute she took the glasses off, but I couldn’t figure out what the hell she was doing in Rick’s Bar. She didn’t even have her contingent of red-carpet bodyguards with her, just a single H’Rak’tin wearing brass knuckles on all four hands.

On second thought, maybe that was enough. H’Raks are famous for what they can do with brass knuckles.

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Escape Pod 549: The Battaile of the Mudde


The Battaile of the Mudde

by Anthony Tardiff

“Dude, can you come over?”

“I’ve got homework,” I said, staring at the mounds of it spread across my desk.

“It’s kind of urgent.”

I sighed and swapped my phone to my other ear. Vincent’s voice had that edge-of-panic quality I’d come to recognize. “Don’t tell me,” I said. “You melted your mom’s toilet again.”

“No.”

“You turned Mrs. Nedry’s gardenias fluorescent again and she called the UFO hotline.”

“No.”

I closed my eyes and groaned. “Your homework ate your dog again.”

“No. Worse.”

Worse? My eyes popped open. It had taken us three hours to hunt down and kill the homework. His mom had not been happy at what the chase had done to the house. She still wondered where Brandy had gone. What could be worse?

“It’s” — Vincent’s voice dropped to a hoarse whisper — “a girl.”

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Escape Pod 547: Ride the Dragon


Ride the Dragon

by Bojan Ratković

We were a band back then, in the bat-shit Wild West days of the game. We held our court at the Gentleman Boozer, the loudest pub on the big map. It was Haru, Flygirl, Black Boris, and me. And we had floaters, part-time comrades. Mostly kids who wanted to be like us, who did us favors. But Tony Rem was there too, the one that rode the dragon.

It’s hard to believe now just how big it was, when they launched True-Fantasy. It was the first MMORPG with MaTRiX immersion headgear―it jacked you in, made you really live it. Most of the players were funboys―kids who played for fun―and they paid the bills. But you could make RL coin if you were good enough―real life currency―and the rest of us wanted a cut.

Punchers punched the clock, putting in RL hours to work as barkeeps and innkeepers and helpdesk clerks. Gougers sold rare items for RL cash; there was a big black market and bigger gray area, and you could make a killing. We were glitchers―beta testers, top players. Exposing glitches in the game was our business, and admins paid top dollar to help them fix whatever bugs we could find. But it wasn’t about the money. All the top glitchers, the real cowboys, were after big scores. We proved ourselves by exposing the wildest glitches, the ones that got the map talking.

There was a group of mercenaries in the Boozer the day Tony came to us about the dragon. They sat across from us, up by the stain glass windows. They were the wrong kind of mercs, cutthroats. They helped the funboys on their quests, for a fee, but then they’d turn on them, cut their throats and take their items. And poof, back to beginner’s village. It wasn’t exactly legal, but they used proxies, rented avatars. Admins kicked them, they came back.

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Escape Pod 545: Murder or a Duck


Murder or a Duck

by Beth Goder

George called out, “Mrs. Whitman, you have a visitor.”

Mrs. Whitman strode from her workroom, her white hair skipping out of its hairpins. She straightened her work skirt, massaged her bad knee, then hurried down the hall.

“George, what’s happened to the lamp with the blue shade?”

“To which lamp are you referring?” George smoothed down a cravat embroidered with tiny trombones. Improper attire for a butler, but George had never been entirely proper.

Mrs. Whitman examined the sitting room in further depth. The blue lamp was gone, as were the doilies, thank goodness. An elegant table sat between the armchair and green sofa, which was infused with the stuffy smell of potpourri. Behind the sofa hung The Roses of Wiltshire, a painting that Mrs. Whitman had never cared for, despite its lush purples and pinks and reds. And the ficus was there, too, of course.

Mrs. Whitman pulled out a battered notebook. George’s trombone cravat indicated she was in a timeline where he was courting Sonia. A good sign, indeed. Perhaps, after six hundred and two tries, she’d finally landed in a timeline where Mr. Whitman would return home safely.

Consulting her charts, she circled some continuities and crossed out others, referring often to an appendix at the back. The notebook was worn, its blue cover faded. And it was the twelfth one she’d had since starting the project.

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