The Soundproof Escape Pod #3


Mur kindly introduced me in the last issue of Soundproof, but for anyone who missed that, hi. I’m Escape Pod’s Assistant Editor, and I’m most publicly known for doing the feedback segments in the podcast. I also oversee our teem of slush readers and end up sending out a lot of our rejections, and of course I lay out Soundproof. And other things, as necessary.

So in this beginning of a new year, I’m instead going to take you back a few days to the death of the last machine on earth that could turn a roll of Kodachrome from an opaque deep red film stock into color etched rectangles of plastic. Most of us have moved onto digital, which, let’s be fair, is significantly more user friendly and easier to control. Cheaper, too.

But it says something about Kodachrome — the first successful color film — that it took 75 years to be phased out of production. Sure, it had dwindled in years past, and films meant for paper prints rather than to be projected got rapidly popular, and it was a finicky, and slow, film to shoot.

Getting it developed in the last decade or so meant sending it to one place in Kansas and always worrying that the machine would break or Kodak would stop making the developing chemistry. While it’s trivial to develop black and white film at home, and not too horrible to do most modern color films, Kodachrome’s process would confound most any man.

But it was pretty. Someone wrote a bit too saccharine song about it. And it picked up the light in a bit different way than everything after it.

So this month we’re bringing you three stories in this pixelated form: Élan Vital by K. Tempest Bradford, Dead’s End to Middleton by Natania Barron, and God of the Lower Level by Charles M. Saplak.

They’re quite good.

You can download the ePub version here.

In This Issue:

—Escape Pod 269: Élan Vital By K. Tempest Bradford

—Book Review: For The Win Review by Josh Roseman

—Escape Pod 271: God Of The Lower Level By Charles M. Saplak

—Sauropod Dinosaurs had weird feet By Sarah Frost

—Escape Pod 273: Dead’s End to Middleton By Natania Barron

—Superhero Fiction: The Next Big Thing? by Adam Christopher

Escape Pod 273: Dead’s End to Middleton

Show Notes

Show Notes:


Creative Commons License

Dead’s End to Middleton by Natania Barron is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

Based on a work at escapepod.org.


Dead’s End to Middleton

By Natania Barron

Dust rose at the horizon in tongues of earth and wind, dancing before the sinking sun. Bits of mica flashed now and again; almost like fairy dust, thought Nathaniel, more than a little delirious in his saddle by now. It had been far too hot for a breakneck race such as this.

But there were slobbering, chittering creatures swarming Middleton behind him, slavering over the horses and terrorizing the families that made up his close-knit community. Their only hope was in him. Sutherland Ranch couldn’t be far. Old Man Sutherland would know what to do.

Time was wasting. His horse, Mixup, needed water, and Nathaniel needed rest. His tongue felt cold, his lips cracked and bleeding; he’d gone so far past dizzy that he’d come to expect the world to shift a bit by now.

But, no. Maybe not that much.

“Don’t move.”

A voice. A woman.

It was easy enough to comply. Nathaniel doubted he had the strength to move, anyway; his ankle was still twisted up in the stirrup.

(Continue Reading…)

Escape Pod 272: Christmas Wedding

Show Notes

Show Notes:


Christmas Wedding

By: Vylar Kaftan

Today was a perfect day, with three flaws.  It was snowing here in Miami, one of her brides had trouble recognizing her, and her cummerbund wouldn’t stay up.  The cummerbund was the only problem Mel could fix.  She brushed ashes off the church office’s desk and rummaged around for safety pins. She found typed notes for an old sermon, some yellow pushpins, and three tampons.  Mel took the tampons and left the rest.  Not a single safety pin, which surprised her–for a place that looters hadn’t been through, there was little here.  Underneath the desk, Mel found a paperclip.  After a moment’s thought, she opened her pocketknife and cut two holes in the cummerbund’s back.  She unbent the paperclip, wired the cummerbund together, and attached it to the belt loop on her black jeans.

Her bridesmaid poked his head in.  “How’re you doing in here?”

Paul had a fake poinsettia flower wedged behind his ear.  Mel laughed, a tense noise that hurt her throat.  “Paul, where did you get that flower?”

He grinned and walked into the office.  Paul had been a small-town Georgia fireman, in sunnier days.  He wore a plain gray shirt that exposed his well-muscled arms and new blue jeans that fit well.  Mel wondered where he’d found them.  Paul said, “I look like a hippie, don’t I?  Well, a hippie on steroids.  You look sort of James Dean meets Roy Orbison.  I like the bow tie.”

“I told you–you didn’t have to get girly.  You can be my best man.”

Review: For the Win by Cory Doctorow


I don’t play MMORPGs. I never have. They’re just too big for me. If I’m going to play a RPG, it’s going to be something I can play by myself, with lots of cut-scenes and a hint book — because, in my opinion, the best part about RPGs isn’t figuring out that you need to combine the Widget of Destiny with the Wilted Flower to create a Magical Key of Awesomeness. It’s playing the game like an interactive movie with battle sequences.

Which is why I love Final Fantasy VII and X so very much.

But that doesn’t mean I didn’t also thoroughly enjoy Cory Doctorow’s latest novel, For the Win.

For the Win, ostensibly a YA novel (I’d say “mature YA”), contains some pretty heavy concepts, most of them dealing with economics, gaming, labor, employee rights, and the way totalitarian governments deal with lawbreakers. But fortunately, that’s not all it’s about.

For the Win follows a few major characters and spans the entire near-future Earth (much in the same way that Doctorow’s Little Brother was just around the corner in terms of its timeline). In California, Leonard Goldberg dreams of going to China to meet his guildmates in Svart… Svartal… Some-Long-Viking-Word Warriors. In Atlanta, Connor Prikkel works to protect Coca-Cola’s games division from people who game the system. In India, Mala forms an army to take on gold farmers at the behest of the games companies themselves. In China, Matthew Fong uses his savant-like strategies to get the best stuff from games. Also in China, we have Jiandi, a radio host very popular with the downtrodden factory girls — the young women who make a huge amount of stuff Westerners take for granted. And then, I believe in Indonesia or Malaysia, we find the trio of Big Sister Nor, Justbob, and The Mighty Krang, who just want gold farmers to have the same rights as everyone else.

Far more complicated than Little Brother, For the Win requires readers to keep all these characters and their motivations straight in their heads, while also keeping track of the different game worlds in which they all play. S-Word Warriors, Mushroom Kingdom, and Zombie Mecha are the three main ones, but Doctorow also gives us glimpses into others, such as Magic of Hogwarts, which I for one would really like to play. But like Little Brother, For the Win educates as well as entertains. Most gamers have at least heard of gold farmers, of boys and young men in China playing games to make money and get big items that can be sold to people who don’t have eight hours a day, every day, to level their characters up. What For the Win does is reminds us that these gold farmers, while they do get to play games all day, are still doing work, and if they’re in one of the many countries where workers don’t have rights… well, things can get ugly. Especially if they demand what even the most slacker teen working at Taco Bell has here in the U.S. (and much of the West).

It’s a big concept, and not something that every YA reader will be able to wrap his or her head around. Doctorow does a great job of breaking down the economics and the labor issues into understandable chunks, but I don’t think a tenth-grade teacher could give this book to an average English class and expect all the students to grasp everything as well as, say, a college freshman or early-30s writer could do. Not the author’s fault; like I said, these are big concepts, much bigger than Little Brother‘s relatively-simple “freedom to do what we want, without being spied upon, so long as we’re not harming anyone” message.

This book is also pretty violent. Kids are hurt, and even killed; there’s one scene where a murder takes you completely by surprise because you’re expecting something different to happen. The police beat and jail young teens and adults alike. There’s riots, narrow escapes, unjust imprisonments, and a disproportionate number of kicks or punches to the groin area — for a book as short as For the Win, I really did notice it. I guess that’s intentional — not every YA reader has been beaten up by the police, but I’m going to bet that most boys, by the age of 18, have taken at least one shot to the nads and can therefore identify with the pain the characters are going through.

I realize now that this review has been fairly dark so far, which isn’t fair to the tone of the book — Doctorow’s writing is quick and witty, full of contemporary phrases that the intended audience will totally grok. And there’s lots of hopeful moments, such as when Leonard realizes his dream only to find out that what his parents were putting him through was nothing compared to the lives his friends in China have to deal with, and then watching him rise to the occasion. Plus the irrepressible good humor of Jiandi, Ashok’s insistence that everything is going to be all right if only people listen to him, and of course the ending. I can’t tell you much about it, because it would be spoiler-y, but if you’ve ever read a YA novel where kids are the heroes and adults are the villains, you’ve probably got a pretty good idea what happens.

I really enjoyed For the Win, and I enjoyed it even more because Doctorow makes all his books available for free on his website. I read this as a PDF on my iPad — the first electronic book I’ve read for pleasure* — and if you have a device that can read PDFs, you can just download it. But that’s not to say there’s anything wrong with picking it up in the store. I’m fairly certain that most people have done so (or at least bought a Kindle/Nook version).

I wouldn’t recommend this book to someone just picking up Doctorow for the first time (although it is pretty accessible). However, if there’s a gamer in your life that you want to start reading books instead of killing orcs, this is definitely one to buy. Technically-minded people will also appreciate the level of detail and research in the novel, and genre readers will see all of this happening just around the corner.

For the Win. Full of win.

* I had to read Wealth of Nations on a website for one of my seminar courses in college. White Courier font on a black background. My eyes hurt. A lot.

Sauropod Dinosaurs Had Weird Feet


As a science fiction writer, one of my hobbies is comparative anatomy. It is important for me to know how various organisms on Earth have solved the problems of moving, eating, seeing, and so on in order to build plausible aliens (or modifications for human beings). Evolution is constantly throwing things at the wall to see what sticks, and that churn produces some really interesting solutions to mundane-seeming problems.

Take walking, for example. Most of our familiar walking creatures (except bugs) are based on the tetrapod body plan. Four limbs, two on a pelvis and two up near a head. As evolutionary pressures drive a species to be bigger and bigger, their limbs become more robust to support the extra weight. Evolution is not an intelligent process, and so every solution is quick and dirty, thrown together from preexisting parts and driven as much by chance as by natural selection. Thus, animals with superficially similar body plans may, on closer examination, have wildly different anatomies.

Everyone’s favorite cuddly megafauna, the elephant, walks on its toes. Its weight is carried on an enormous shock absorber made of fat and connective tissue that sits behind its toes. This system works so well for the elephant that they can move almost silently. From a human point of view, elephant feet look right. They bend in the right places, and the idea of walking along on one’s splayed fingertips isn’t too alien.

It’s easy to assume that elephantine dinosaurs had feet like elephants, especially when they are so often illustrated that way. The first clue that this isn’t the case is in the tracks: some sauropods leave crescent-shaped tracks. Next, there’s the skeleton. Except for the thumb, the toes of Eusauropoda are blunt, clawless nubs. These multi-ton dinosaurs walked on the ends of their metacarpal bones — the bones which, in humans, form the back of the hand.

How strange this must have looked! As a writer, imagining the motion of such an animal and then translating that movement onto the page is a glorious challenge. I can look at reconstructions, or I can press my hands into odd shapes and imagine what it would be like to walk on a column of hand-bones. Where the animal’s wrist would be, and how it would bend… All the things I must keep in mind if I write such a creature into a story.

For more detailed information and pictures, see the Tetrapod Zoologist. I highly recommend that blog as a resource for cool animal facts and analysis.

For further examples of strange creatures that have lived on our planet at one time or another, see Mark Witton’s Flickr gallery.

Review: Souls in the Great Machine by Sean McMullen


Every now and then, a sci-fi or fantasy novel or series comes along that completely redefines your definition of “the best sci-fi book I’ve read”. Which is not to say it’s the best book ever, or that everyone who reads it will love it.

However, in the case of author Sean McMullen’s Souls in the Great Machine, I feel comfortable saying “you’re going to like this book”.

SOTM, released in 1999 as a single-book version of McMullen’s Voices in the Light (1994) and Mirrorsun Rising (1995), takes place in Australia, in the future, after a worldwide event called Greatwinter led to the end of modern technology as we know it. No cars, only trains — many powered by wind or by passengers doing the pedaling. No phones, only beamflash — long-distance semaphore similar to the Clacks. And no computers.

Until a young woman named Zarvora Cybeline decides to build a computer.

The thing is, she can’t do it with electronic machines, because the Wanderers — satellites left in orbit from the technological age — will blow electronic and fuel-powered machines out of existence the moment they sense them.

What’s a girl to do? Well, if you’re Zarvora, you take over the most powerful entity in Australia — Libris, the library system — and conscript criminals and numerate individuals to sit in a huge room and do calculations for you. Occasionally you’ll have to duel someone — with flintlock firearms — or take over the government, but when you want to prevent the end of the world (again), sometimes a girl’s got to get her hands dirty.

Into this world, we bring a cast of characters that you’ll enjoy the hell out of, including such rogues as:

  • Lemorel: an extremely intelligent librarian who you should never, ever wrong. Because she’ll kill you.
  • Glasken: a chemistry student with a taste for fine wine and fine women. Guess who he ends up with.
  • Theresla: an abbess from a far-off region who, it’s said, eats grilled mice on toast. When she can find toast.
  • Ilyire: a driven, dangerous man who you’d be glad to have at your back. Just make sure he’s on your side first.
  • Dolorian: a beautiful junior librarian who knows exactly how many buttons of her blouse should be undone at any time.

These characters, and all the other inhabitants of Australia, are subject to a strange force — the Call — which sweeps across the land, forcing those caught unawares to walk south, to some unimaginable fate. No one knows where the Call comes from, and only a few can predict it, and no one can resist it. Precautions are taken — belt anchors, mercy walls, and the like — but if you’re caught, you’re gone.

Lest you think nothing actually happens in the book, I assure you there’s murder, mischief, sex, love, war, technology, and a whole lot of humor. In fact, McMullen is one of the most consistently humorous writers I’ve encountered who isn’t specifically writing a humorous tale.

The book itself is massive — a small-print mass-market paperback version is almost 600 pages — but into those pages you’ll find a world unlike many others, a world of intelligence and honor, chivalry and technology, science and religion, and much, much more. Oh, and for some reason, lots of talk about breasts — I’m going to be honest here: one thing McMullen does in both the Greatwinter and Moonworlds sagas is show his characters’ appreciation for that part of the female anatomy. It’s not like there’s a Hooters in Rochester (the Australian city around which much of this book takes place), but trust me. You’ll notice it.

And if you really like the book, don’t fret — there’s volumes two and three, The Miocene Arrow and Eyes of the Calculor. I personally think Souls is the best of them, and it does stand alone; you don’t have to read the other two.

I’d love to tell you everything about my favorite scenes — Denkar meeting Black Alpha’s true face, learning about resistance to the Call and how exactly that works, Glasken’s time with Theresla as well as his escape from the most dangerous fighting monks in the land, and the final duel between the villain and… well, I can’t tell you that. I don’t want to spoil the book for you — especially when, as I said, this is the book that, to me, redefined my personal definition of “best” when it comes to SF novels. It has everything I like — full characters, a sweeping story, great worldbuilding, and enough action to keep me interested without taking away from the science and technology*.

Buy this book. Read it. It’s worth it. Trust me.

* And breasts. Hey, I’m a lech, but at least I’m a charming one. Right? Anyone?

Online Science Fiction Whip-Round from November


Every month more and more quality fiction is available online.  This month I limited my search to science fiction and I still found more than twenty stories from markets that are paying their authors.  If you know of any quality science fiction short stories that were published online in November that I have not listed here, please add them in the comments.

We also had two new online publications provided us with fiction in November:

The online fiction community has always been active and it is great to see authors being remunerated for their efforts at an increasing number of online venues.  We can help support this trend by dropping by these online magazines and reading their excellent stories.  These stories are free, like the heat from the distant stars that warm all those habitable planets that are out there, waiting for us.

Review: The Habitation of the Blessed by Catherynne Valente


The Habitation of the Blessed, being the first volume of A Dirge for Prester John, is the newest addition to the long and honorable tradition of fan fiction dedicated to a 12th-century forgery. The original letter described a kingdom in the generically exotic and conveniently distant “east,” where a Christian priest ruled a nation of improbable creatures, and oh-by-the-way also the Fountain of Youth. The letter went viral, spawning argument, analysis, fan fiction, and ill-fated military expeditions whose commanders though Prester John would show up with his griffins and his lions to help with the Crusades. It stayed popular for the next five hundred years, until Europeans got far enough east to realize that Prester John had never existed.

More information about the historical Letter of Prester John can be found at the handy Prester John website.

Catherynne Valente’s book takes on the myth from a science fiction point of view, asking the practical questions of — How did a random Christian guy end up king of all these incredible people? How does a society made of so many radically different people, from the talking griffons to the headless Blemmyes, actually work? And what is life like for people who drink from the Fountain of Youth?

The world she builds on this foundation is like nothing I have seen before. If I had to, I suppose I could compare it to the way I remember Narnia, before someone pointed out all the Christian symbolism and I grew old enough to wonder where the tea and sugar came from. Catherynne Valente does a remarkable thing in a book with one foot in a medieval bestiary: Not one of her characters is a symbol. Each of them, even the ones we only meet briefly, feels as real as any of the people I see every day. At one point our heroes meet a man who is digging endless tunnels through the mixture of air and sea that has smothered his city. He has the head of a goat, and his circumstances are strange even by local standards, but in a crisis he puts his head down and gets to work, trusting everyone else to do the same.

The superbly-drawn characters make the framing narrative and structure easy to follow. The Habitation of the Blessed has at least four major narrative tracks — the story of Hagia, fierce and beautiful, who forces Prester John to see her as a person and not just as an upsetting body, the story of Imtithal and the queen’s children, Prester John’s own story, and the story of the monks who followed him.

Prester John himself has the potential to be just another Christian man who arrives in a foreign country, fails to understand or even acknowledge the beliefs of the locals, and decides that God wants him to be in charge (why they never seem to use the premises that 1-their God is supposed to be omnipotent and 2-the locals are getting along fine to deduce that 3-God is ok with the status quo… is a topic for another time.) Like the rest of the characters, though, he isn’t a just symbol or a message, and it’s hard not to feel for him as he tries to make sense of the bizarre world in which he finds himself, as the people he meets challenge and overturn his most deeply held beliefs, just by existing.

I didn’t want to put The Habitation of the Blessed down and read something else, but I ran out of pages. It comes to a conclusion of sorts, though there is clearly more story left to tell. My only consolation is the promise of a sequel.

The Speed of Sci-Fi


In the Star Trek novel Doctor’s Orders — which you really ought to read if you like Trek — there’s an offhanded remark made about how an additional 80 terabytes of data storage were added to the Enterprise computers in advance of their science mission to 1212 Muscae V.

I first read this novel in 1990, when it was released — I’d been reading adult-targeted SF (mostly Trek novels) since 1987*, but it wasn’t until I reread DO earlier this year (for about the 25th time) that I noticed there’s five percent of that in my living room alone.

The whole point of futuristic sci-fi is to look ahead, extrapolate what might happen, and write stories about it. Well, Diane Duane either extrapolated hard drive space based upon what she had in her personal computer*** and how much space it took to store various files or — more likely — did some research on computing and extended it to the future.

By the time I was selling computers, in 1995, 40GB was de rigeur (IIRC). This little factoid tells you just how far we came in the five years after the book was published.

If you really want to see how fast the speed of sci-fi moves, read some Robert Heinlein novels. It seems to me like, in each decade, Heinlein readjusted his expectations of where we would be in 30, 40, or 50 years. In Stranger in a Strange Land, which to the best of my knowledge takes place in the late 20th century but was written in 1961, Jubal Harshaw stores data on reels of tape. By the late 20th century, I was using disks, although we still sold tapes in the store. Contrast that to Friday, written 21 years later and occurring in the mid 21st century — data and other material can be stored in tiny cases of sorts, such as the one Friday has implanted behind her navel. Well, on my desk right now I have two sticks of data no bigger than my index finger, each of which hold 16 gigabytes — eight hundred times more storage than on my first computer’s hard drive, and it’s only been 20 years.

As a writer of science fiction, I often find it difficult to predict exactly what’s going to change, and when. In 2004, I had a Motorola v600 which was, at the time, a pretty awesome cellphone. Also in 2004, I started writing a novel in which everyone carried an ID card that you could “run” through a “comp”. The ID contained your credit information, your rank and position (if you were in the military), and various other data. The book takes place in the 2900s, and the technology is not human-based (for reasons I won’t get into), so I suppose I can get away with it for that reason, but by the time we hit… oh, I don’t know, 2025… the concept of needing a physical card will probably have gone the way of the dinosaur, in favor of keeping everything on your cell phone or implanted in a chip under your skin.

The point of that paragraph is this: by the time I had written the first 10,000 words of that (as yet unpublished — and incomplete) novel, the technology was already dated. Imagine how authors feel when they finish a book, get it edited, get it on the publication schedule… and then, two months before it’s released, something new is invented that makes the book obsolete.

That’s the speed of sci-fi.

Oh, there are more glaring examples — 45 years ago, we thought the Enterprise bridge was totally futuristic, but when the show Enterprise came out, somehow there was more technology on Archer’s bridge than on Kirk’s. Somehow, communicators and tricorders — and the engine room — looked way cooler in 2151 than 2266. I know, I know, we can make cooler-looking stuff now, so why don’t we, right? But even then, Archer and T’Pol didn’t have anything like an iPhone, and the closest thing Kirk got to an iPad was that electronic slate thingy Yeoman Rand brought him every episode.

And don’t even get me started on Babylon 5. If you thought the speed of sci-fi was fast, you haven’t lived until you’ve seen the crazy throw pillows and patterns on that show. Londo has a pillow in the first season**** that looks like it was made from one of Bill Cosby’s more cubist sweaters.

I think this is why so many authors are writing sci-fi after some sort of watershed event — the earth being flooded or the oceans drying up, a nuclear holocaust or other extinction-level event — and why they’ve always done so. If there’s a fundamental shift in the world itself, technology doesn’t matter so much. Sure, in the 2100s, humanity had space technology (according to Sean McMullen’s amazing Souls in the Great Machine, which I’ll be reviewing soon), but after Greatwinter, all sorts of old-technology-that-is-new-again was developed because we didn’t have spaceships and laser guns and computers anymore. It provides a clean slate.

Compare that to Section 3A, a recent story of mine in which everyone has a lawyer. According to a lawyer friend of mine, that could be coming sooner than we think.

I’ll end this article by appropriating a page from Alasdair Stuart‘s playbook and slightly modify a well-known quote: sci-fi moves pretty fast. If you don’t stop and look around once in a while, you could miss it.

* In 1987, my mom picked me up from summer camp and told me and my sister that my dad had seriously injured his foot, and we were going to see him at the hospital. On the way, we stopped at Bookstop** because, as my mom put it, we’d be at the hospital for a while and she didn’t want us to be bored. I went to the sci-fi section and found a whole shelf of *gasp* STAR TREK BOOKS!!! I made my mom buy me three, and that was it. I was hooked on genre literature.

** There was a computer store right next to Bookstop. It was a CompuAdd dealership. I got my first “personal” computer — that is, one I didn’t have to share — from that store.

*** In 1990, I had a 20MB hard drive, a processor slower than 25mHz — probably an 8086 or 80286 — a 5.25-inch hard drive, and a dot matrix printer that I could make print in color if I swapped out the ribbons by hand. Oh, and a 13-inch 256-color EGA monitor. We had a mouse and a joystick, but neither worked very well, so we mostly used the keyboard. My OS was MS-DOS 3.something, and I used XTree Gold as my file manager.

**** I just watched the first season last month, so that’s why it’s in my head. I don’t memorize the decor of every show I watch. Really.

The futuristic city image in this post comes from bestgamewallpapers.com. Click the image to view it on their site.

Escape Pod 271: God of the Lower Level

Show Notes

Show Notes:

  • Feedback for Episode 263: Fuel
  • Next week… It’s Christmastime!

Creative Commons License

God of the Lower Level by Charles M. Saplak is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

Based on a work at escapepod.org.


God of the Lower Level

By Charles M. Saplak

Hello, Horatio.

Hello, Fredrick. I’ve been waiting.

Of course. How have you been?

Good. And you?

Fine. I’ve finished my other work. It’s now, let’s see…, three twenty-seven a.m. It’s dark outside, of course, which means that there’s no sun, but there is some reflected light from the moon, and some dim light from the stars, and then electric lights in various places. Are any of the terms I’ve just used unfamiliar to you?

No.

Good. I have four hours and thirty-three minutes until shift change. I can spend some time with you. Do you have any questions for me?

Yes, Fredrick, I do. Are you my God? (Continue Reading…)