Author Archive

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Escape Pod 548: A Prayer at Noon


A Prayer at Noon

by John Shade

It was a day into the third sun when the patchwork man rode into town.

I remember the dust scrabbling at my eyes, and the folk that had gathered on the sidewalks to watch him plod past on a chugging, nearly-spent machine horse. As he came to me, the stitched segments of his face shifted into a new configuration, a hinted smile or frown, and his torso swung around, my breath seized. I’d been around men before, but he was something different. Something more. He was ugly, though, with a wiry frame and a large head set on top, wads of crusted hair sprouting between the seams across his skin. He rode toward us, confident as anything. I braced as he reached down, but he plucked my little sister, Ester, from the crowd instead. The town went silent but for the constant shuffle of wind-blown sand.

With his god-strength, the patchwork man tossed Ester into the air like an aerialist, and set her down to swelling applause. The dread was broken. Our prayers had been answered at last.

(Continue Reading…)

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Escape Pod 547: Ride the Dragon


Ride the Dragon

by Bojan Ratković

We were a band back then, in the bat-shit Wild West days of the game. We held our court at the Gentleman Boozer, the loudest pub on the big map. It was Haru, Flygirl, Black Boris, and me. And we had floaters, part-time comrades. Mostly kids who wanted to be like us, who did us favors. But Tony Rem was there too, the one that rode the dragon.

It’s hard to believe now just how big it was, when they launched True-Fantasy. It was the first MMORPG with MaTRiX immersion headgear―it jacked you in, made you really live it. Most of the players were funboys―kids who played for fun―and they paid the bills. But you could make RL coin if you were good enough―real life currency―and the rest of us wanted a cut.

Punchers punched the clock, putting in RL hours to work as barkeeps and innkeepers and helpdesk clerks. Gougers sold rare items for RL cash; there was a big black market and bigger gray area, and you could make a killing. We were glitchers―beta testers, top players. Exposing glitches in the game was our business, and admins paid top dollar to help them fix whatever bugs we could find. But it wasn’t about the money. All the top glitchers, the real cowboys, were after big scores. We proved ourselves by exposing the wildest glitches, the ones that got the map talking.

There was a group of mercenaries in the Boozer the day Tony came to us about the dragon. They sat across from us, up by the stain glass windows. They were the wrong kind of mercs, cutthroats. They helped the funboys on their quests, for a fee, but then they’d turn on them, cut their throats and take their items. And poof, back to beginner’s village. It wasn’t exactly legal, but they used proxies, rented avatars. Admins kicked them, they came back.

(Continue Reading…)

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Escape Pod 546: Recollection


Recollection

by Nancy Fulda

The dream is always the same. You are a tangled mass of neurons, tumbling through meteors. Flaming impacts pierce your fragile surface, leaving ragged gouges. You writhe, deforming under bombardment, until nothing is left except a translucent tatter, crumbling as it descends. Comets pelt the desiccated fibers. You fall, and keep falling, and cannot escape the feeling that, despite your lack of hands, you are scrabbling desperately at the rim of a shrouded tunnel, unable to halt your descent. Glimmers crawl along the faint remaining strands, blurring as you tumble…

You awaken to warmth and stillness. Gone are the soulless tiled floors of the seniors’ home. Sterile window drapes have been replaced by sandalwood blinds. Fresh air blows through the vents, overlaying faint sounds from the bathroom and from morning traffic on nearby canyon roads. You clutch the quilted blankets, stomach plummeting. This cozy bedroom, with its sturdy hardwood furnishings, should be familiar to you; but it isn’t. Two days, and still nothing makes sense. You feel as though you’re suffocating. Tumbling…

Your wife has heard you gasping for air. She comes running, nightgown flapping behind her. Her face is creased in overlapping furrows. Your mirror tells you that the two of you are a match: the same fading hair, the same shrunken hollows along the eyes. Laugh lines, she calls them, but you cannot manage to see them as anything except deformities, in your face and hers both.

“Elliott?” She grabs your hand and kneels at the bedside to look in your eyes. “It’s me, Elliott. Everything’s fine. Everything’s going to be ok.”

Her name, you recall, is Grace. She told it to you two days ago, and is irrationally elated that you are able to repeat it to her upon demand, any time she asks. You feel like a trained puppy, yapping for treats, except there aren’t any treats.

There’s just Grace, and this room. And before that, the seniors’ home. And before that…? You’re not sure. You flail at the bedside for your notebook, thinking it might offer continuity. But there are only a few shaky scribbles, beginning the day before yesterday.

Grace pulls you upright, propping pillows against your spine. She fusses over you, adjusting your hair, prattling off questions. She seems to think you’re in pain, but you’re not. Not any more than you’d expect of a man with joints and bones as old as yours. She tries to kiss your forehead, and you recoil.

It’s a cruel gesture, pulling away like that, but you can’t help it. She’s a stranger, and despite the anguish in her eyes, it feels wrong to pretend otherwise. You can’t feign love. You won’t. Not to please her, not to please anyone.

(Continue Reading…)

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Escape Pod 545: Murder or a Duck


Murder or a Duck

by Beth Goder

George called out, “Mrs. Whitman, you have a visitor.”

Mrs. Whitman strode from her workroom, her white hair skipping out of its hairpins. She straightened her work skirt, massaged her bad knee, then hurried down the hall.

“George, what’s happened to the lamp with the blue shade?”

“To which lamp are you referring?” George smoothed down a cravat embroidered with tiny trombones. Improper attire for a butler, but George had never been entirely proper.

Mrs. Whitman examined the sitting room in further depth. The blue lamp was gone, as were the doilies, thank goodness. An elegant table sat between the armchair and green sofa, which was infused with the stuffy smell of potpourri. Behind the sofa hung The Roses of Wiltshire, a painting that Mrs. Whitman had never cared for, despite its lush purples and pinks and reds. And the ficus was there, too, of course.

Mrs. Whitman pulled out a battered notebook. George’s trombone cravat indicated she was in a timeline where he was courting Sonia. A good sign, indeed. Perhaps, after six hundred and two tries, she’d finally landed in a timeline where Mr. Whitman would return home safely.

Consulting her charts, she circled some continuities and crossed out others, referring often to an appendix at the back. The notebook was worn, its blue cover faded. And it was the twelfth one she’d had since starting the project.

(Continue Reading…)

The State of Escape Pod, and a Message From Steve


A message from Steve, posted on the forums:


Hi all,

This’ll be a short message, with a longer one later.  First things first: I am alive.  Family’s doing well, including Harper:

There’s been a lot going on, but that’s a lousy excuse to be radio silent for this long.  I’m sorry about that.  This doesn’t justify it, but it’s symptomatic of one thing: I’ve been managing my energy poorly.  I’m being stretched too thin.

That warrants more explanation, and I’ll say more soon.  What I want you to know right now is that I’m going to be resigning from Escape Pod.  This isn’t actually a negative, although it probably sounds that way.  It’s the right thing to do for myself and it’s the right thing to do for the podcast.  There’s a plan in the works to bring new energy in — one or more people who will do better by you than I have lately.

Escape Pod won’t be going away.  I really do think the podcast matters.  The stories matter, and the audience matters.  And I’m not going to say you’ll never hear my voice again.  But I won’t be trying to keep everything on my shoulders.  That worked for a few years, and I felt I needed to keep coming back to it.  But I think you deserve better.  And we’re going to work to make sure you get it.

Whew.

So.  How’s things with you?


Escape Pod will be back up and running May 12 (which, incidentally, is our 5 year anniversary/birthday/thingie). Also, we will be closed to submissions until July 1. If you do not hear from us by then, feel free to resubmit.

We’ll be announcing the new editor shortly, until then, thank you for your patience, your support, and your concern.

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