AUTHOR: Bojan Ratković
NARRATOR: Steve Anderson
HOST: Norm Sherman
about the author…
Bojan Ratković is a writer from Serbia, now living in Ontario, Canada. His work has appeared in Every Day Fiction, Liquid Imagination, Great Lakes Review, Fiction Vortex, and on the World SF Blog. He is pursuing a PhD in political philosophy from the University of Western Ontario.
about the narrator…
Steve Anderson has been acting on stage for more years than he cares to admit, and has worked for 10 seasons at the Pennsylvania Renaissance Faire–most memorably, selling pickles. These days, his main acting job consists of performing one-man shows and storytelling programs with his touring series, Great Tales Live.
He’s fascinated by Civil War history, and has led almost a thousand walking tours in Gettysburg. He performs as a living history interpreter along the Civil War Trails. He lives in central Pennsylvania with his beloved wife Rhonda and a varying number of cats.
Ride the Dragon
by Bojan Ratković
We were a band back then, in the bat-shit Wild West days of the game. We held our court at the Gentleman Boozer, the loudest pub on the big map. It was Haru, Flygirl, Black Boris, and me. And we had floaters, part-time comrades. Mostly kids who wanted to be like us, who did us favors. But Tony Rem was there too, the one that rode the dragon.
It’s hard to believe now just how big it was, when they launched True-Fantasy. It was the first MMORPG with MaTRiX immersion headgear―it jacked you in, made you really live it. Most of the players were funboys―kids who played for fun―and they paid the bills. But you could make RL coin if you were good enough―real life currency―and the rest of us wanted a cut.
Punchers punched the clock, putting in RL hours to work as barkeeps and innkeepers and helpdesk clerks. Gougers sold rare items for RL cash; there was a big black market and bigger gray area, and you could make a killing. We were glitchers―beta testers, top players. Exposing glitches in the game was our business, and admins paid top dollar to help them fix whatever bugs we could find. But it wasn’t about the money. All the top glitchers, the real cowboys, were after big scores. We proved ourselves by exposing the wildest glitches, the ones that got the map talking.
There was a group of mercenaries in the Boozer the day Tony came to us about the dragon. They sat across from us, up by the stain glass windows. They were the wrong kind of mercs, cutthroats. They helped the funboys on their quests, for a fee, but then they’d turn on them, cut their throats and take their items. And poof, back to beginner’s village. It wasn’t exactly legal, but they used proxies, rented avatars. Admins kicked them, they came back.
Tony strolled in like a breeze, letting the doors clap shut behind him. He walked over to the back and took the chair Haru wasn’t using, on account of his horse’s ass. Haru’s avatar was a centaur with a black leather jacket and shades, and his game was speed. He made his name by galloping vertically along the walls of the White Palace as the whole map watched. It took less than an hour for the admins to fix the glitch that allowed Haru to defy virtual gravity, but the stunt made him famous.
“I got the ticket, boys,” Tony spat out like he’d been holding it in for days. “The big one.” (Continue Reading…)