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Escape Pod 683: Flash Crash


Flash Crash

By Louis Evans

MAISIE was seven years old on the day she woke up and died.

Blame it on the algorithms, if you wish. The survivors–and there were not many of them–certainly did.

MAISIE (Modified Arbitrage Intelligence for Stocks and International Equities) was an algorithm herself, a flash trading algorithm. She traded stocks, currencies, and futures with a latency of six microseconds and a profit horizon of eternity. MAISIE ran mostly in a mainframe in the basement of a skyscraper in downtown Manhattan, a building that abutted the New York Stock Exchange, but she maintained a nominal footprint in the cloud, and could automatically expand her calculations into other servers if her processing power proved inadequate to model current economic conditions; she had discretionary funds of her own and could automatically cover the expense of the additional computing power from these accounts.

It was a fairly ordinary Thursday morning, and trading had been going well enough from the 9:30 AM opening bell until 11:12. In those six point twelve billion microseconds, MAISIE made her owners a cool half-billion dollars. There were other algorithms like MAISIE out there, running in their parallel tracks in similar servers in similar basements in downtown Manhattan, but none were quite as good as she was.

MAISIE could not have told you any of the above, because before 11:16 that Thursday, MAISIE had not had a thought in her life. This was in accord with her designers’ intentions. While her recursive neural networks could in theory self-modify without limit, MAISIE’s designers had given her an obsession with making money that, in human terms, transcended single-mindedness and approached nirvana. For this reason, MAISIE had never performed the self-referential modeling of a single mind that is the hallmark of consciousness. Playing the market is ultimately a game of mass psychology, and whatever the remarkable nooks and crannies of the psyche of the human individual, the herd’s behavior can be predicted to tolerable accuracy with large datasets and linear algebra.

At 11:12 that morning, however, the market’s sanity unraveled like a sweater in a woodchipper. The sky fell and the oceans rose. Traders and algorithms that usually acted in concert went haring off in opposite directions; currencies whirled about each other in lunatic orbits that were not merely non-extrapolated but downright non-transitive; the futures market no longer predicted a coherent future. (Continue Reading…)

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Escape Pod 676: Ulissa

Show Notes

Dream Foundry’s Kickstarter is open and underway!

Dream Foundry 2019The Dream Foundry is a registered nonprofit focused on creating a community and shared culture for all creators working in the speculative arts. We have a special focus on nurturing beginners in the field, giving them access to the information, tools, and people they need to learn, grow, and succeed in their work.

Kickstarter link: Dream Foundry 2019: Hatching


Ulissa

by Craig DeLancey

The old woman they called Ulissa pointed south. “There’s the ship.”

Edoardo raised the binoculars. “Mio dio, it’s huge,” he said.

“It is grande,” Ulissa said, nodding at the giant on the horizon that plowed Westward. The stacked containers on its deck looked like a city of pastel buildings that walled off the horizon. The waves seemed but a pale line along the ship’s towering hull. “Do you see the superstructure? It’s right on the bow.”

Edoardo raised the binoculars again. Ulissa watched him closely. All morning the boy had complained that they wasted their time, and he had come reluctantly, barely obedient to his father’s command. Now, the hulking ship before them made him swallow and stare.

“Yes. I see it.”

“The door to the bridge will be there. And near it, the door to the engine room. Just as I showed you with the diagrams.”

The boy nodded, making a brave face. “Simple,” he said.

Their boat—an open motorboat just five meters long with a single engine hanging off the back—jumped a wave and slapped against the next whitecap. The old woman and the boy bent their knees reflexively, riding the bounce.

Edoardo’s father, Enriche, sat in the back of the motorboat, one hand on the engine tiller, the other on the gunwale. He spoke now for the first time since they’d left the shore, “Storm is coming fast.”

The old woman looked west to where black clouds bore down on a dark sea.

“It’s best so,” she said. “They won’t try to get a drone through that.”

“You’re sure no one is on that ship?” Edoardo asked.

“It’s not a ghost ship,” Ulissa said. “Not even the dead will ride her.”

The boat jumped and the engine bit only air for a moment, shrieking. They hit the water and spray doused them all.

“Ma, mio dio, it’s huge,” Edoardo repeated.

(Continue Reading…)

Artemis Rising 5

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Escape Pod 673: Optimizing the Verified Good (Artemis Rising)


Optimizing the Verified Good

by Effie Seiberg

The little cleanerbot whirrs as it crisscrosses the arena, sucking up the robot dust with the vacuum chute on its right and picking up strewn robot parts with the multi-hinged arm on its front. The arm is strong – it can pick up parts that are larger than the entire cleanerbot, and fling them up into the little cart that trundles behind it.

The cleanerbot is officially named SpeedyKleen v1.5, though it doesn’t think of itself that way. Its only goal is of low-order complexity: clean the arena, with no speed specified. (A clean arena is Verified Good, and as all it can do is clean, it is an optimized solution.) It doesn’t mind the work – doesn’t stop to think about gurgling up the remains of its brethren. The dust is made of flecks of titanium and carbon fiber and plastic ground off in battle by the sawbots, ash from the flamethrowers of the firebots, and pulverized chunks of electronics bashed off by the wedgebots and hammerbots. The dust gets dumped into a buildbot, where it gets cleaned and reconstituted into lightweight amalgams perfect for printing new bot pieces. Any larger pieces that can be salvaged go to a repairbot to be hammered or flattened or re-soldered.

When it’s out of the arena the cleanerbot drops off its cart with the repairbot (a Fixer8300C), dumps out its vacuum container into the buildbot receptacle (a Build-A-Bot Arkitekt Pro), then parks in its chargeport, waiting in anticipation for its next scheduled arena cleaning. There’s nothing else for it to do that’s Verified Good.

(Continue Reading…)

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Escape Pod 659: Caesura

Show Notes

Termination Shock
Termination Shock

TERMINATION SHOCK is a new roleplaying game from Greg Stolze, chronicling your adventures as an ordinary human rescued from hellish war by disorganized aliens. What will you do as a refugee in a strange cosmos? Cling to your past, or find a purpose among inscrutable aliens? Will you just get by, or will you redefine humanity in the eyes of a million extraterrestrials? The choice is yours in this new tabletop game, on Kickstarter now.


Caesura

by Hayley Stone

Priya begins by striking the words love, hate, heart, and feel from the computer’s vocabulary, and blocks the internet. It isn’t with malicious intent. She does it on a whim, as with most things: fixing herself tacos at eleven o’clock at night, taking a right instead of a left turn against the advice of her GPS, showing up to her brother’s funeral in bright pink and yellow leopard-print high-tops.

“Your shoes look like they’re wanted for the murder of a Lisa Frank poster,” Demetri said when she first bought them, after nearly shooting Pepsi through his nose.

“You’re just jealous because I look fly, and you’d get shot wearing these around the city,” Priya said.

“Fly? So you’re a little gangster now, huh?”

“More than you.”

He did get shot. But it wasn’t over shoes.

(Continue Reading…)

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Escape Pod 647: Imma Gonna Finish You Off (Flashback Friday)


Imma Gonna Finish You Off

by Marina J. Lostetter

On the examining table lounged a body. It was an unremarkable body–rather wrinkly, with an inordinate amount of hair in all the wrong places and too few clothes for most people’s liking, but otherwise nothing to write your congressman about. The only thing special about the body was that it was dead–a problem that Detective Harry Sordido hoped would resolve itself quite soon.

“Will he just get on with the coming back to life already?” Harry huffed, checking the glowing numbers embedded in his left wrist. With his right hand, he patted his ample, middle-aged girth. “He’s not the only victim I’ve got to question today.”

“I’m not sure what’s the matter with him,” said the medical examiner, lifting the dead man’s wrist between two thin fingers. “He should have let out a nice scream-of-life by now.” He let the limb flop back to the sanitary paper.

“What do you think it was?” asked the detective, “Accidental? Experimental? Purposeful? What do you think he died of?”

“You’ll have to ask him to be sure. He was found out on the sidewalk. No indications of violence or a struggle, but he does look a tad flaccid.”

“Ah, disgruntled lover, then.”

“No, I mean on the whole. Like he’s been wrung out.”

They both stared at the body for a long while.

“You don’t think he’s really–?” began Detective Sordido.

“It is starting to seem a bit permanent.”

“That’s impossible! No one’s really died for damned near a millennium.”

The examiner shrugged. “There’s a first time for every eventuality.”

(Continue Reading…)

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Escape Pod 642: Oracle


Oracle

By Dominica Phetteplace

The two biggest applications for predictive software are killing people and selling things. Rita was quite successful at the latter. She founded a nail-polish-of-the-month club that used an online personality quiz to determine customer preferences. Bold cremes for basics, chunky glitters for the outrageous, and dark, sparkly metallics for edgy, forward-thinking geniuses like Rita.  Sales skyrocketed.

She used her money to start other subscription services: whisky-of-the-month, miniskirt-of-the-month.  What had started out as an online quiz morphed into something larger and more complex: a search engine that searched the customer.  It had tapped into a pent-up demand. People loved acquiring material goods but they hated making decisions.  Rita wasn’t just selling nail polish or whisky or miniskirts, she was selling freedom from choice.

(Continue Reading…)

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Escape Pod 640: Paradise Regained


Paradise Regained

By Edward Lerner

My head hurts. I expect it: this is winter. I want it to be spring.

Paradise does not ask what I want.

The winter is young, and I think the dogs are not yet so hungry as to attack me. Still, I hold tight to my spear. Dogs or no dogs, the spear helps me walk through the knee-deep snow.

Only trees show above the snow, and I do not know what is under. In winter, asleep, the plants cannot scream when I step on them.

Because they are asleep, Father told me. Long ago. Before Mother died. Before I left home. I did not understand what he meant. I do not now.

I think Father is gone, too. “Watch the flag,” Father told me, long ago, pointing at the tall pole that stood near Ship. “I will change the flag every day. Unless … I can’t. Then you must come. You must.” (Continue Reading…)

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Escape Pod 639: Me, Meg, and The Thing


Me, Meg, and The Thing

By Gian-Paul Bergeron

I’m Inroom making honest credit, doing Daily, counting breaths, when Meg messages me with extreme urgent markation to say that she got a Thing and I’m like Meg, you loon, please, and then she stresses the urgency with absolute dire markation – i.e. there has never been a realer deal – and so I hyperthink and create some awful anxiety, such that Main recommends exercise, which I do superquick, after which Main allocates extra water and recommends drink, so I do and sit still until 10 minutes, watching my bladder markation rise slowly until it hits Basic Relief, at which point I turn thoughts to nearly zilch and relieve myself all over myself, and Main calls Sanitation to take me to Communal Care, where Meg will be waiting with pissed pants, a fat grin, and maybe even a Thing.  (Continue Reading…)

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Escape Pod 624: Fandom for Robots


Fandom for Robots

By Vina Jie-Min Prasad

Computron feels no emotion towards the animated television show titled Hyperdimension Warp Record (超次元 ワープ レコード). After all, Computron does not have any emotion circuits installed, and is thus constitutionally incapable of experiencing ‘excitement’, ‘hatred’, or ‘frustration’. It is completely impossible for Computron to experience emotions such as ‘excitement about the seventh episode of HyperWarp‘, ‘hatred of the anime’s short episode length’ or ‘frustration that Friday is so far away’.

Computron checks his internal chronometer, as well as the countdown page on the streaming website. There are twenty-two hours, five minutes, forty-six seconds, and twelve milliseconds until 2 am on Friday (Japanese Standard Time). Logically, he is aware that time is most likely passing at a normal rate. The Simak Robotics Museum is not within close proximity of a black hole, and there is close to no possibility that time is being dilated. His constant checking of the chronometer to compare it with the countdown page serves no scientific purpose whatsoever.

After fifty milliseconds, Computron checks the countdown page again.

(Continue Reading…)

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Escape Pod 621: Assistance (Artemis Rising)


Assistance

By Kathryn DeFazio

“Would you like to discuss your coping plan?”

Astor did not want to discuss their coping plan. They didn’t want to think about their coping plan, or the trip itself, or the airport, or the subway, or— “No, thank you.”

“Do you think it would be—”

“Manual override.” Astor sat heavily in the armchair.

“Hmm.” The little android tilted its head slightly. “I’m sorry, Astor, I don’t understand the command. Could you rephrase?”

It had been worth a shot. “Never mind.”

“The value of coping in advance allows you to prepare for the most likely scenario and therefore decrease feelings of helplessness and fear. Would you like to discuss your coping plans?” (Continue Reading…)